What to Pack for that Dungeon Crawl

So, you’ve reached level 15 and you want to test out your skills in the dungeons, eh?  It will be much easier for you if you go in prepared.

1.  Know the role of your class in a dungeon.  I like the guides in MMO Melting Pot.  They say what to wear, which skills to use when, what to loot that will help you, how you can keep from dying and taking your companions with you.  There are specific class guides we’ll get to, but it is a good place to start.

2.  Make sure you train up any available skills and put them on your toolbar, rearranging as needed.  No use buying the skill if you forget you have it.

3.  Spend your talent points.  I’ve come to like the advice on builds at WOW Popular.

4.  If you are close to leveling up (within a box or so) finish leveling before entering the queue.  If you level while in the queue you may be kicked from your group (by the game) or simply dropped out of the queue.

5. Try to go in with a nice set of nearly empty sacks.  Sometimes you don’t pick up much (especially if you land in the middle of a dungeon already in progress) but sometimes you get a boat load. You don’t want to be paying attention to your inventory bags and deciding what to toss while everyone runs ahead or everyone dies.  It can happen fast!

6. Make sure your preferred weapon is equipped. It is easy to go in with your fishing pole equipped.  Another potentially deadly mistake.

7. Get a Tabard for the city of your choice.  The Quartermaster who sells them is usually near the gryphons.  You earn extra reputation while in the dungeon and it can go towards the city of your choice rather than just randomly.  Make sure to put it on before you go in or you will not gain the extra.

8. Be up to date on First Aid and put the bandages on your toolbar.  You can use First Aid to heal yourself or another person between fights.

9.  Eat Foods.  If you do cooking or know someone who does, many player made foods add to your stats for a time as well as healing you.  Alternating Foods and First Aid can really help keep you going.

10.  Carry Health Potions.  The healer will be trying to keep everyone going but sometimes slugging back a potion in just the nick will save you for another fight.  They can be used in combat, but have a cooldown so keep the First Aid and Foods in mind.

11.  If you have mana, carry mana potions.  They share a cooldown with Health potions, but can be used in combat and they will keep you going.  Many foods add stamina and spirit for a 15 minute period so again, EAT.

12.  Armor Kits made by Leatherworkers permanently add to the stats of your hands, feet, legs and chest.  Keep a set handy so you can swap out a new armor piece in the dungeon and enhance it right away.

13. Sharpening stones are made by blacksmiths.  They add to your damage, not much, but everything I’ve mentioned here in combination with these boosts your survivability.

14.  Use Scrolls to enhance your stats.  They are temporary (about 30 minutes) but they enhance your stats significantly.  Note some count as a Battle Elixir and some as Guardian Elixirs.  You may have one Battle Elixir and one Guardian Elixir active at a time, so use both!

Happy dungeon crawling!

The Last Chapter : What To Expect

Running even a tiny guild is alot of work.  I am learning so much though.  I vow the next time some poor soul wants their guild charter signed I’ll help them right out.  It always seemed kind of dodgy to me before, but maybe it was the presentation. You’re minding your business and one of those big pop-ups is in your face.  Those I’ll keep ignoring…

It will take me a bit before I start recruiting.  I want to offer a set of things that I think will be useful to a player.  Here is what the Last Chapter will offer:

Guild Repairs for all levels.

Quest and dungeon help

Potions and foods



Armor Kits

A home for you and your alts.  (Some guilds don’t care about your beloved alts, this is because they want the character you play alot to be questing and dungeon diving so the guild may advance. You are a mouse on a wheel to them.)


What The Last Chapter gets from you:

Guild XP to help advance the guild and get new perks.

People to fill out our dungeon groups.  It would be so nice to go in with a full compliment.

People to share information and game world experiences with.

The Last Chapter: Chapter One

This is the official site of the new World of Warcraft Blackwater Raiders realm based guild “The Last Chapter”.
I’ve been looking for a guild for quite awhile, and have tried a fair few thanks to those spamming guild leaders who beg, plead and insist you try out their wonderful, casual, friendly and helpful guilds.
What I’ve found is that rosters list 500 or so people and there are never more than 5 or so on at any given time.  Guild chat is silent.  Sometimes it is that people are quietly working, sometimes it turns out everyone is chatting in vent.
In our small guild, we’re there reliably each day and we usually do at least one dungeon run a day.  The rest of the time we are questing or resource gathering.  No vent or plans for it.  We like dungeon running but do not wish to Raid or do PVP.
We’re happy to add new people who like the same things.   I am completely new to guilds and especially guild leadership, so we’re trying to figure everything out and do it right.  We’d like everyone to have the tools to have a good time playing the game.
I’m very pleased with our start.  I am in love with the shared space of the guild bank.  I’m working to get a second bank tab already, if you can imagine the glory.  Having a guild is more expensive than I would have guessed.  Very cool so far though.
Welcome to Chapter One of the Last Chapter!