My dungeon characters now span from level 23-50. I notice the dungeons get longer and in some cases tougher than at the lower levels. In many cases the players are better at playing their classes than you find in the lower levels.
Ban the Bears!
There are still too many bears. At the lower levels Bear Tanks seem to be terrible 95% of the time. At higher levels it is 50/50. I feel sometimes that people like the druid class for its versatility and want to level up using dungeons and they can get in without waiting in a queue if they tank. But they stink. They don’t hold aggro so everyone takes damage and dies. They hesitate to lead the way or charge to a group of mobs. They take tons of damage and whine if they aren’t healed. I think they haven’t the proper armor or skills or talents. They never carry potions. They keep switching to Cat Form. Bah!
What I think of my own characters in dungeons:
Feral Cat Super Good. She does damage, takes little can bring back the tank in combat if he dies (though they never say thanks), adds a small buff to the group.
Priest Switched to Holy and having much better luck keeping everyone healed except in cases where BAD BEARS cause all to die. Not having mana problems for the most part, except if the tank grabs every mob in the place and you guessed it everyone takes damage and dies.
Hunter Plays through really well. Almost too easy. Pet is set not to grab aggro. Good wolfie. I do not grab aggro myself unlike 90% of the Hunters. Dingle heads.
Rogue Love the Rogue. Fun to pickpocket. Need better daggers. She also does not steal aggro. Have never had a complaint about her.
Paladin She is hard, I feel as if she should have better attacks. I wanted her to be a Holy Paladin so in my mind I always want to heal which can get me in trouble.
Warlock She doesn’t feel as if she contributes enough damage. I tell myself her debuffs are useful but her spells are sooo long to cast. Hate having to use the Imp which doesn’t fight well in my mind, but I find the other companions run off and get into trouble.
Mage I like my Frost mage alot. I have the hang of her spells pretty well. I also feel like she doesn’t do much damage and neither does her Water Elemental. Still she cruises along. Nobody ever complains she is puny so must be ok.
Warrior She has changed to Arms from protection. Tanking to tough for her. Too many Hunters and steenkin Rogues stealing aggro! As a Gnome she looks like she has trouble swinging her big sword. I can’t see her in a pile of mobs. She is tough, I will say that.
Shaman Went Enhancement with her. Need to learn rotation better. People haven’t the wit to stand near her totems, but if they do, it is a really valuable skill to bring in to the dungeons.
Healers:
Having tried Healing and dropped two of my possible healers to other specs, I am easy on the healer. I do have to say I would am happier to see a Priest Healer or a Shaman. Druids bah. They can’t keep up. Oddly I don’t recall seeing a Holy Paladin.
Behavior:
I love groups that just stay with the business of clearing a dungeon. Those that veer off into offensive remarks and stupid whiny battles over loot rolls are painful.