Don’t Call Me Vestige!

I played a bit of ESO this week.  I’ve arrived in Glenumbra with my healer/mage character.  Who has to pop up right away but The Prophet.

This guy is starting to annoy me a bit.  First, for calling me Vestige, which is not flattering.  Why can’t he call me Heroine?  Then, much like having a summons from Khadgar in World of Warcraft, he has some long drawn out task for you to do.  Bossy boyz….

I wish I’d taken more screenshots, but I did get two quests right away that I liked so much.   In the first, I followed a dog to his fallen master, getting a short but cryptic grocery list:

3 blood oranges
crescent emblem cloak
black roses with thorns

Then I needed to find the people who would know about these items.  Off on an intriguing quest line.

While looking for one of the above I came upon a beggar.  Since I’m now saving for an Elder Scrolls Online home, I didn’t want to be giving coins to a beggar, but my kinder nature prevailed. 

It turns out the beggar wanted help instead with a quest called Back Alley Murders!  The Mystery reader in me was very pleased to help him find who had been killing beggars recently.  Off to look in an alley (where surely nothing bad will happen).

I love these quests, they’re just so different from what you find anywhere else, except in an Elder Scrolls game.

One of my goals here is to make money so I can purchase a home of some sort to try them out.  I haven’t any sense of how to make money in this particular game so I may need to look up some tips.  Iron ore can be found every 2 ft, it seems, so I grabbed a bunch of that and sold it to the npc. Cha ching.

I opened a treasure chest!  Those lockpicks just snap on me, but I got one.  Progress.  Sellable sword.

Ever fiendish about trying to complete all the quests in an area before moving on, I started an ESO notebook so I can track which I’ve done.

Vestige? Ha, I think not.

2 thoughts on “Don’t Call Me Vestige!

  1. I love the Elder Scrolls games, going back to Morrowind. I'm really fan-personing out to be able to explore Daggerfall and Elsweyr,and to be in a living Tamriel. I have not been given a single quest to kill 10 of anything. Every quest line has at least a mini-story to it.
    If you read the quest summaries, perhaps they're not elegant prose, but as each person (though an npc) speaks to you, they are, I think, convincing characters who actually can use your help. They have very individual personalities.
    I haven't played FFXIV at all.
    I like the flavor of Everquest 2 and tried to log in this week, but the login servers were not working. It really is a high fantasy environment, or feels like one to me.
    World of Warcraft's quests vary. There have been a few very memorable ones; the little girl in the Plaguelands, the wife in Pandaria who loses her husband and her mind. Im working my way through Outlands and Northrend completely for the first time. Maybe there are some good stories there too.

  2. I remember both those quests from the short time I spent in ESO. I found the quests interesting at first but they soon began to wear on me. I'd have to go back and read them again to be sure by my memory is that the prose style is somewhat flat, more like efficient technical writing than the work of an author personally invested in the story or characters.

    I'd say exactly that of many WoW quests, whereas whoever writes most of the EQ2 and FFXIV quests, to pick a couple of MMOs whose quest-writing I enjoy, seems to be emotionally or aesthetically involved considerably beyond anything the work itself requires or, realistically, justifies.

    That, though, is how I've always felt about all the Elder Scrolls games. It reminds me of Adult Oriented Rock. Bethesda may be the REO Speedwagon of gaming…

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