Some Good Squishiness

I’ve really just been running my 110s through the Darkshore World Quests this week and haven’t worked on leveling any other classes.   Between World Quests and the ruination of Kalimdor, I’m looking at a couple of lower levels.

I looked at my Death Knight (Frost) (Level 101)

and Monk (Windwalker) (Level 100)

and they’re not bad. The most excellent thing is, they didn’t have the item level to do any Legion dungeons before the Great Flattening aka the Stat Squish, but now they can both queue up! Yay!  I’m happiest when I can combine questing and dungeon runs.  Very nice!  I just have to set up their talents it’s off to the dungeons deep.

The Death Knight will be easy, she runs dungeons all the time.

The Monk, though, she might get the Golden Bootski if I can’t do decent DPS with her, and for sure control some of her wild bouncing around.

Game Notes

Forgotten City

Adventure Gamers has a post on a game that was a Skyrim mod called Forgotten City.

I’m unfamiliar with the mod, but I like the ancient mysteries to-be-solved aspect of the upcoming release which adds to what the mod apparently offered.

Deep underground in an ancient Roman city, 26 trapped explorers lay dead because one of them broke a mysterious law. Within, a portal leads back into the past, allowing you to change their fate – or witness their deaths in a time loop for eternity. Fortunately, hope remains. The Forgotten City offers incredible freedom, inviting players to manipulate the timeline, Groundhog Day-style, so events play out differently. By talking with diverse characters, making tough choices in moral dilemmas, and thinking laterally, you can unlock vastly different endings. The Forgotten City reveal trailer from Adventure Gamers on Vimeo.

Modern Storyteller is the Developer/Publisher 

A Fallout Universe Timeline

From PC Gamer, a really great Fallout Timeline so you can see where everything fits in, particularly of interest is Fallout 76.  Definitely not our world they’re working with. 


Also via PC Gamer  a “social survival” game whose description somehow initially reminded me of elements of Fallout 76.

In Grimmwood, you and up to 30 players spawn on a procedurally generated map and have to build a town together. Monsters will attack when the sun goes down, and the waves become more powerful each night. You can explore, gather resources and craft on your own, but as Chris discovered, you end up having to relying on other players to survive.

Looking at the publisher’s website, it seems quite different.  More of an old rpg.  It’s hard to picture how 30 people could interact.  Intriguing though.

Visit Headup Games

Just When You Thought It Was Safe To Go Back To The Blogroll

Once again I’ve updated my blogroll to get all of the Blaugust participants on it so I can enjoy everyone’s posts.  

I used TAGD’s handy post with all the links to make sure I got them.

Although I like Blogger’s blogroll best because you can include “snippets” of the latest post, sometimes it won’t accept feeds, and sometimes it doesn’t update blogs though there are recent posts.  So, scroll all the way down to check for posts.  I pulled most blogs off that hadn’t posted in say, 5 months, but not all.  If something says a year, that’s just a problematic feed.

Not all the blogs are Blaugust blogs, they’re just ones I’ve found of interest.  Check with the biggies, aka the Mentors for exclusively Blaugusty lists.

World of Warcraft: Darkshore

I’m sending all of my characters who are eligible through the quests in Darkshore, and am taking the great opportunity to boost item levels.

I’ve decided to send the weaker characters through everything first so they don’t get left behind, or remain the weaker characters.   My little Rogue is now at 186.  Ta da.

The rest are in Astranaar.  All those wisps are dead elves.  There are hundreds going through here.

The World Quests have not only made my characters be better equipped to move onward, a very special thing happened for my Druid.  One of the World Quests had a Greatstaff reward.  It said it was for Balance specialization.  

 Why have it for a specialization?

Because…I can use staves…

And I went for it with my Feral Druid, singing “set me free why don’t you babe” as I did the quest.
Magic!  That’s my kitty!

There’s a World Quest called Spiritual Aid.  One of the things you do is free Wisps by clicking on them.

My Gnome and Dwarf had some trouble with this, as a fair few were out of reach of these tiny folks.  My Gnome had to climb on a column to reach one.  I thought, why did they make it so it would be above the heads of some of my characters.  Then I recalled, Elves, Worgen and Draenai are the races usually going through this area of the world, and no problems for them.  Remember the little people!

World of Warcraft: A Short Lived Peace

I played through the Teldrassil quests just once in Beta, and I shut down the game and my computer afterward and was just stunned, and so sad.

Today’s update…I needed to play through it, but I was in tears before I ever left Stormwind.  They’ve changed it a bit for today’s update, and thanks for that.  I hope there are more changes. 

Because from Astranaar to Darnassus it was a slaughter of innocents, it was hopeless, there were Alliance leaders giving up to the inevitability of the Horde onslaught at every turn.  The world was aflame.

I have so may elven characters.  There isn’t a more peaceful, serene area in the game than the elf starting areas.   I’ve left a brave little level 10 elf in Darnassus on quiet little server to see how she weathers the storm.  Be brave little elf.

Squished! Feral Druid

To see how my Druid fares now, I sent her to Argus where she should have been working for awhile now, but I really hate the place.   I fought a few things, looked for treasures and Astral Glory flowers.
No problems in any fights till I tried an Argussian Vigilant.  I died before I could hit Shadowmeld when the fight was going rapidly south.  Ah, well.

Nothing special in Court of Stars.  Paladin tank, we made quick work of everything.  Actually got a ring with a tiny upgrade.

Here’s the one character whose traits have not changed and whose Talents I can pick without looking at a list.

Lunar Inspiration
Mighty Bash
Jagged Wounds
Brutal Slash
Moment of Clarity

Squished! Assassination Rogue

Note the worried expression on her face.  Well may she worry.   As her dungeon test, she got in mid-to-finish on Vault of the Wardens and it felt like she wasn’t doing much damage.  I sent her back into the queue and got Darkheart Thicket.  While everything went well, it just had that squishy feel, you know?  See me fight with my toothpicks!  Wahhh!

Out in the world she was in Stormheim for a Skinning quest “Seymour and Agnes”.  Hmmpf what a mean mom.   Against individual creatures, no problems, everything down fast.  Still.

When I got back to Dalaran, I felt like someone should send her a note:

She’s a character whose talent choice notes I can’t find and I picked some, but they are not likely to stay as they are.

Master Poisoner
Cheat Death
Prey On The Weak
Toxic Blade
Hidden Blades

Squished! Retribution Paladin

My Paladin (seen here as she was) is finishing Val’sharah.   No problems handling any mobs. 

Her Dungeon test was Lower Karazhan, but she came in right near the end.  The tank was a Pull Monster.  The Healer begged him not to pull so much, but lots of death ensued.  Before a wipe in the last room, I judged my Paladin to be doing fine. 

I had selected Consecration at it’s tier, because I’ve missed it.  It seems very weak though, so I’m trying Wake of Ashes in it’s stead.

Her Talents:

Blade of Wrath
Blinding Light
Wake of Ashes
Unbreakable Spirit
Word of Glory

Squished! Destruction Warlock

My Destruction Warlock tested her squishiness level on a spider quest (agh, Why Did It Have To Be Spiders!) on the Broken Shore.   They had nothing going for them, wave their many legs as they might.  I’m seeing no squish for this character at all.

Her test Dungeon was Neltharion’s Lair.  Completely smooth with a Paladin Tank (Paladin Tanks are the best!) who was cautious and hmm, only the Healer died.

Her talents had more changes, but I went with:

Dark Pact
Demonic Circle
Roaring Blaze
Channel Demonfire.

Updating Game Files…Secret World Legends

To make sure I have plenty to write about in Blaugust I’m updating my game files for most of what I have installed MMO wise.  Ah, there’s some good stuff out there I haven’t played in quite awhile.

One was Secret World Legends, and I noticed right up on the front page they let you know you can play “TSW Classic” anytime just by clicking on their handy link.

With all the endless drama game companies put into just letting you play the game as it was, this seems very generous.