No Moria For You, Bonehead!

You’ll be pleased to know on my second try, the Fall of Moria scenario was not buggy, and was simple. The Balrog/Ancient Evil was pretty great, though I didn’t have to fight him.

Naturally, I thought I was getting somewhere. Nope, in fact, nope.

Kill three Shadow Wargs.

Pick up some stones.

Pick up some branches.

Go back to Filgogan and see what’s affecting the local wolves.

Stop dwarves from tossing stones into the Black Pool.

Chop at a couple of stones at Durin’s Door.

The Watcher pops out, tentacles everywhere. I remember fighting this thing, then entering Moria.

But no.

You have to make a run for it and go back to the base camp for help.

Some dwarves found a cache of Legendary Weapons!

Pick one!

GO TO RIVENDELL to get help with it.

Once you’re all set up with the weapon, you’re told you can’t use it to defeat the Watcher till you gain ten levels on that weapon. You merely need to use it in combat, but what? That’s crazy. Why not let you in the door, there are plenty of things in Moria to level with.

I’m at a loss as to how I’m supposed to pass the time. I guess I’ll look it up. It’s midnight though, and zzzzzz.

Call of the Sea: Chapter 2 Looking For The Ladder

I’m really enjoying this game. The narrator, Norah is a cool, calm individual. She takes everything in stride.

I was temporarily stuck, then logged out and when I went in fresh the next time, I found five things I had missed on my first examination of the Expedition’s shacks and surroundings. That’s quite a bit to miss. A person has to slow down and do more pixel hunting to be sure to succeed in a game where clues abound.

I am now stuck in a different way, when trying to climb down a rope ladder, my character freezes. I tried re-loading but still frozen. Not sure how to get past that.

Never fear! I wasn’t actually stuck. Norah starts down the ladder and stops, but you’re supposed to inch her down the rest of the way with the S key, doh.

I’ve now made it to Chapter 3. There is so much to see, my note book is filled with drawings and notes. Not as much goes into that Journal as I’d like.

Here’s another ladder just to go with the post title:

Ha, in Chapter 3 there’s lightning and thunder, and all these lamps that look like a person in a distance between flashes. I can just imagine me screaming and boring my way right through the roof if a person does show up.

Really enjoying the game!

Failed: The Fall of Moria (after a bit of spelunking)

I thought my girl would be in Moria, by now.

Though I got lost in the Brackwater.

The map for this cave was much better than the last.

I found all the Dwarves!

I also got a Deed for killing Lizards. There are so many in here. I could see how I had gotten in the habit, back in the day, of killing everything I came across in this game. You just could not advance in any direction if you didn’t. At the end, I had to port to Echad Dunann, then ride back to the cave to turn in the quest..

Only to be sent to Echad Dunnan to talk to a dwarf there about the Fall of Moria.

So that’s never good, having the quest say “do not fail”.

Suddenly you’re Nafni, a dwarf. Running back and forth the long distance of Durin’s court. Good thing they give you sprint.

Durin must show some Elven visitors that his supply of Mithril is sufficient. Down to the caves below you go, killing a few things to show your hospitality.

Then you and another dwarf tumble down a wall to reveal that Mithril. except, its a monster behind the rock. And you’re stunned! And you stay stunned!

Then you’re popped out of the game! You try to get back in fast so the instance doesn’t re-set! No such luck.

I haven’t gone back in to try again yet. Sigh. Moria or bust!

The Walls of Moria

After methodically working through the quests in my log–including a bad moment when I thought I’d have to enter The Library at Tham Mirdain–eeek–I remember that place even now–I was finally able to enter the Walls of Moria area.

I finally have met Bosi. You know you’re getting somewhere when you meet Bosi, right?

There are Expeditions into cave quests I don’t recall, but since they need to be done before The Expedition enters Moria, I’m being a completest and doing them.

Expedition: Unwelcome In Hollin is in a super dark twisty cave. I went into Options and turned the Ambient Lighting to Max so I could see where I was going. The map isn’t helpful even when more is filled in.

Ace cave meister that I am, I eventually found Mr. Big aka Graug. Poof, I say, Graug.

As it turns out, Swampie is still the best pet for damage to enemies. He also, more often than not, can pull a single one over to fight us. So, still love you, Swampie.

Another Expedition next time called “Four Dwarves”. Progress!

The trick appears to be pretend you’ve never played at all and re-learn how to play as you go. And toss those lock boxes clogging your inventory.

Call of the Sea: A Classic Adventure

I picked this up at the Winter Steam sale and have just started it.

Norah Everhart is on an uncharted “island of death” alone, looking for her husband who disappeared in June of 1934 while on an expedition to find a cure for her unnamed disease.

Though the expedition was well supplied, she has only found small abandoned supplies and camps (so far).

In classic adventure style, she has a great journal which refreshes your story as you go.

She finds helpful notes left by someone. I liked this one so much, I put it in my own journal I always keep when playing such a game.

They might want to hire me for my drawing skillz on the next game…

My first real puzzle is this combination lock type totem. I haven’t solved it quite yet.

Simple controls:

WASD to move

Tab to open journal, up and down, left and right arrows to move around in the journal.

Move in close to get an EYE to look at items, or a Hand to interact.

Somehow I wasn’t paying attention when they said how to SPRINT. Oh well.

In true adventure game style, Call of the Sea maintains tension via the story itself, and the exploration of an unknown land where others have disappeared.

LOTRO: The Loremaster Lurks

It’s all about the alliteration, folks.

In response to my own questions, I sent my level 51 Loremaster into the game. I thought I could easily pick her specialization, (which had been re-set) so I chose the beast one, and wily nily grabbed all the skills in that specialization my 23 points could buy. It looked like I could change them at any time, and I just wanted to play.

First the map. It didn’t seem that bad, really, giving you a general area to look for your quest objects, shown in washed out colors, though. Also, I couldn’t tell my character was on the map, because her location was hidden behind the map legend. For the illustrative picture below, I had moved her to a different location to turn in a quest.

To practice moving about the map and fighting with my character, I grabbed all of the tasks from a Taskmaster Bulletin Board.

When I last played, the bog creature was my favorite companion. This time, though it fought well enough, it would not leave my side. I like the companion to go hold the fight away from my ranged character, not just pin itself to me and fight. What happened to Swampy?

I brought out the Bear, and at first it wouldn’t run over to fight the beasts either, but then it did. Is it something I picked in the specializations? I dunno.

One of the things I remember about this region my first time through was that there were so many berries, taters, drops of honey everywhere. Irresistible even now. However, there is the inventory issue that I will need to resolve.

It turns out this was a good character to choose to get back in the game. Not too high so she’s slogging through the dreaded Lothlorien or Mirkwood, not too low so I don’t feel like I’ll ever get anywhere.

LOTRO: Newer Brighter Sharper?

I decided on a whim to log into Lord of the Rings online yesterday. Wow, right off they wanted to install 6 gb of High Definition Files. Yo, you bet. That game is so fuzzy. Then, it wanted Direct X 11, np.

So I log in and…

Well, maybe it’s sharper?

Ok the harder I squint at it, the sharper it gets.

I want to play LOTRO. The problem is, I don’t know the game anymore. The usual solution to this is to just run a lower level character so you re-familiarize yourself with the world, the interface and how the game plays.

However, I really want my main character, who I’ve played since beta, dang it, to get to maximum level. I want to play that character, I just do. In order to do that, I need to:

Fix my re-set Legendaries

Choose a specialization (I’m going to read Myndariel’s Middle Earth guide for that one)

Clear my inventory, good god.

Re-learn my skills. Develop a rotation.

Look up my Trade skills and where I should be with those.

Figure out how to use the in game maps to find where to go for my quests. I know they’re intentionally vague so as not to spoon feed anyone, I remember the arguments. Still, it could be a bit more helpful.

I thought I’d never get out of Lothlorian, and now my character is mired in Mirkwood. What a dark, dank place. I wonder if there’s an alternative path through the world I could be following to level past the nasty place. Level my way to the next area where the sun hopefully shines.

Another bone to pick, why have they never made it so you can switch servers without logging all the way out? Grrr.

Last thing, they could do away with the -1 after my formerly Meneldor character names. I cringe every time I see it. Couldn’t they have just displayed Blah Blah of Meneldor instead? So there’s Blah Blah of Meneldor, and Blah Blah of Landroval. Clearly not the same character, but nobody is minus anything.

You’re right, I run a lower level character for awhile. La la la, here I come, Middle Earth.