Class Choice: Give Me All Of Them, But These Three First

The Way of the Warrior

If I’m playing an MMO, I create a character for each class in the game if there are character slots available to do so.

There are unfortunately games that allow you to have only one or two characters. I may try these, but I’m more likely to avoid them all together, or to only play for a short time.

In these limited character games, I’ll do what I do in single player games: choose some version of a Warrior.

A sword wielder can take on most enemies, even ranged types, by running up and whacking away. Give me my Claymore and stand back. The sword wielder almost always has the best, most protective armor. When there are multiple races available, you can almost always be a Warrior, or the games version of one.

Having this reliable character type allows you to jump into the world, learn the game play, and see if it’s a game you want to spend time in.

If you like the game but not how the class plays, you can wipe her out and try another class.

Rangers and Other Archers

If I have another choice it will be an Archer type character.

Usually you have a pet to assist you, and wear at least medium armor to help you in encounters. Hunter pets, unlike many other minions or companions, tend to be more useful, in my opinion. They will hold the enemy away from you, hopefully long enough to do most of your damage. They don’t tend to stand on top of your character. You can often give them a name.

It is a frustration when you shoot something at range and they’re instantly on top of you. I really like the WOW Classic version of Hunter, who can dual wield melee weapons once the enemy is in range. I also appreciate Lord of the Rings Online’s Hunter whose bow skills do not go away when the foe is at melee range.

Heal Thyself, and Don’t Let Anyone Else Die If You Can Help It

Here’s the class I always want to excel at. In single player games, it feels like you might have better survivability if you can heal yourself during fights with more than just potions. Unfortunately you’re almost always running out of mana or magicka. By design.

In MMO’s, I want to heal even more. I want to save the day! Keep everyone safe. Save the world one dungeon at a time. Let me help anyone anytime, is always my desire, but of course that’s not allowed.

As Cloth wearers for the most part, your healer is wearing paper with the protective qualities sacrificed for your ability to heal more effectively. It also seems, in World of Warcraft at least, that if you heal someone, all the monsters want to kill you all of a sudden. This hardly seems fair. The other drawback is, again in WOW (where most of my experience is), your character is not designed to be able to fight their way through the world. They are designed for group play. I certainly run them through the world anyway. I like my TBC Holy Priest quite a bit because she can fight really well in the open world. I dread whatever expansion takes that away from her.

All The Rest

We’re back to create all the character class types. I believe the more ways you can view the game the better. Each class plays through the content of the game differently. Using a variety of skills to make your way in the world gives you new challenges. Same content, different game, in effect.

Also, playing all the classes helps in group play, because you actually understand what everyone can and should do.

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