World Of Altcraft

Ah, World of Warcraft with your twelve characters per server, how do I love thee?  Enough so that  I decided to rotate all my characters on both my main servers.  Those little characters waiting in the wings now only have to wait a week or so between adventures.

I have characters spread from the Broken Isles to Northrend to one lowbie at Chillwind camp.  This has made the game so much more fun than I can say.  There’s no repetitive grinding character after character through the same zones and quests.  No two characters following each other on the list are in the same place.  The two servers have a different flavor, so that makes things interesting too.

During a level, everyone works on quests, exploration, resource gathering, fishing ,cooking, first aid, archaeology, plus Class Quests for the 100+ characters.  Each character’s turn goes so fast.

I find that normally I forget quite how to play classes that haven’t been played in awhile, but now, they come fairly quickly and I’m right back in there.

I spent some time with Timewalking Dungeons last week.  I must whine that I kept getting the Arcatraz over and over with different characters, and every group had trouble with the dungeon.  So painful.  I finally just stopped queuing for the Timewalks partially because I couldn’t stand one more run through that annoying place.    Most groups also had trouble in The Slave Pens right at the entrance to the last ramp to the last boss.  Argh people, quit pulling the whole room.

I haven’t been running dungeons for quite awhile, and I could not tell if some of my own problems were because of Class changes or perhaps I’ve lost my Dungeon-y Edge.  I’m getting back in there.  No more Weenie Woman.

That said, I do see dungeons as a measure of how well I’m playing my characters.  Though I normally just ignore class changes and adapt to whatever the new style of play is, I think Legion has brought the most severe changes I can recall.  Some classes are so easy now, and others are a real struggle.

Stand Outs for Awesome Class Play

Feral Cat
Arms Warrior
Assassination Rogue
Destruction Warlock
Demon Hunter

Please Pick My Dead Body Off the Floor Classes

Frost Death Knight
Discipline Priest
Elemental Shaman

Ok

Monk
Beast Master Hunter
Frost Mage
Retribution Paladin
Shadow Priest

World of Warcraft: Ye Alt Paradise

For awhile I was managing to play multiple MMOs of interest by picking a single character in each and just working on them, not messing with alts.

The problem with this is, particularly in a game you don’t know well, at some point with an early level character you can get stuck.  It might be right around level 20.  Suddenly, you can’t seem to move forward.

Sticking to the one character per game rule, you often end up not playing that game.  Maybe you pick it up later, maybe you never return.

Many games seem to limit you to just a few characters, sometimes only two.  In order to try out a different class which might make all the difference to your playing enjoyment, you have to kill someone off or buy a new character.  Why are you going to purchase a character you may not like any better?  Maybe it isn’t the class, it’s that the game isn’t for you.

Enter glorious World of Warcraft with eleven different classes, each with three different role specializations.  Fifty five character slots to play with.

  

People wonder why they keep being drawn back to play this game, and having that kind of variation and ability to try different roles and servers, and do every single thing the game offers (and it offers a lot) for the price of admission is a huge draw.

I have two main servers I play on, that’s twenty two characters I can return to and work on anytime.  With more opportunities for further adventures anytime I’d like.  I have a few classes who are played little:  Shaman, Monk, Warrior.   They’re always there, though, waiting their chance.  I don’t have to delete them to try something else.