Call of the Sea: Chapter 2 Looking For The Ladder

I’m really enjoying this game. The narrator, Norah is a cool, calm individual. She takes everything in stride.

I was temporarily stuck, then logged out and when I went in fresh the next time, I found five things I had missed on my first examination of the Expedition’s shacks and surroundings. That’s quite a bit to miss. A person has to slow down and do more pixel hunting to be sure to succeed in a game where clues abound.

I am now stuck in a different way, when trying to climb down a rope ladder, my character freezes. I tried re-loading but still frozen. Not sure how to get past that.

Never fear! I wasn’t actually stuck. Norah starts down the ladder and stops, but you’re supposed to inch her down the rest of the way with the S key, doh.

I’ve now made it to Chapter 3. There is so much to see, my note book is filled with drawings and notes. Not as much goes into that Journal as I’d like.

Here’s another ladder just to go with the post title:

Ha, in Chapter 3 there’s lightning and thunder, and all these lamps that look like a person in a distance between flashes. I can just imagine me screaming and boring my way right through the roof if a person does show up.

Really enjoying the game!

Call of the Sea: A Classic Adventure

I picked this up at the Winter Steam sale and have just started it.

Norah Everhart is on an uncharted “island of death” alone, looking for her husband who disappeared in June of 1934 while on an expedition to find a cure for her unnamed disease.

Though the expedition was well supplied, she has only found small abandoned supplies and camps (so far).

In classic adventure style, she has a great journal which refreshes your story as you go.

She finds helpful notes left by someone. I liked this one so much, I put it in my own journal I always keep when playing such a game.

They might want to hire me for my drawing skillz on the next game…

My first real puzzle is this combination lock type totem. I haven’t solved it quite yet.

Simple controls:

WASD to move

Tab to open journal, up and down, left and right arrows to move around in the journal.

Move in close to get an EYE to look at items, or a Hand to interact.

Somehow I wasn’t paying attention when they said how to SPRINT. Oh well.

In true adventure game style, Call of the Sea maintains tension via the story itself, and the exploration of an unknown land where others have disappeared.