From an early quest in the game, we present the text of:
Your search for Addie’s missing sons found the remains of Amlach Wheatley clutching his brother’s journal. The last cryptic entries seem to reveal that Amlach heard fell voices coming from the southern reaches of the Barrow-downs.
EHTL ZISLYJ GHL SKKBI’Z DBZZBOF ZHOZ GHTOK XJI LIDSBOZ HG SDASYJ UJISXAIE YATXYJBOF JBZ MLHXJIL’Z WHTLOSA. XJI ASZX YLEVXBY IOXLBIZ ZIID XH LIPISA XJSX SDASYJ JISLK GIAA PHBYIZ YHDBOF GLHD XJI ZHTXJILO LISYJIZ HG XJI MSLLHU-KHUOZ.
Working on these Cryptograms has me reading the quest text in every game I play now. I’m finding that I don’t appreciate the straightforward quests that say “go here, do this, come back.” There are a million of em’ out there, in every game. When I’ve been thinking of games that tell good stories and have good text writing, it appears I have been linking the stories they tell together in my mind to get an impression of tales well told rather than actually finding any game where each quest text is a sort of mini-gem of writing.