PlayNotes: Everquest 2

Tonight I decided to move my characters up till they were able to leave the island.. This happened sooner than I expected, at level 8 for my High Elf Fury character.

The last quest on the island was one I had trouble with on another character called the Source of Evil.  My problem was finding totems.  I expected them to look like this:

But no, they looked like this:

The Flying Finger Of Fate is a Totem?   Ack.

Easy to do once I figured out what I was looking for.   My efforts were rewarded with the appearance of the Dark Blademaster, an npc who was cool looking and had a series of great moves.

After turning in the quest to Sorcerer Oofala  (who was annoying, and I’m sure I’m not the first to think of him as Goofala)  for some reason I was walking backwards for a bit and couldn’t get it to stop.  Awkward.

Nicknamed  (by me) Grexx the Giggler, this guy sounds like Yoda with his toes in a vice.  I do appreciate all the voices for npcs, it adds flavor to the world.

Off to a cave! Not just any cave though, a cave that has a Dark Doorway, and “Fog emanates from the cracks in this door!”   How is that for setting a scene?

No disappointment here, Vith L’Tar has an Oz-Like floating head aiding her in battle as well as a couple of minions.  Classy, Vith.

That’s the ballgame for this island for this girl, she can stay and whack stuff here, or venture off to Qeynos.  Fortune and glory, Qeynos beckons.  A pretty city.

Somehow it reminds me of Amsterdam.

My first quest here is to find an inn in South Qeynos and look at the rooms.  I actually tried looking at all the rooms, you could just tour them.  I didn’t realize I couldn’t just pick the one I liked.  So I fell for the Three Room Style 2.

First Room Nice Corner Kitchen

Second Room Nice Windows

Third Room

As it turns out, this was not meant for a lowly noobulous such as my Elf.   You need gold, status undreamed of with who knows who, and a level 10 guild.  Do you need to lead one, or just be in one?  Not clear, but it seems this large airy suite is not for me.

Just next door is a two room apartment that any grubby little character would love for their own.  It actually is nice, with plenty of pretty windows, and the  two rooms are huge.  The quest meant me to have this one, though it didn’t require me to buy it or anything.

Two Room Apt  First Room

Two Room Apt Second Room

I’ve had homes in the past, one in the dread City Of Hate and another in New Halas.  They were ok, but I didn’t like them enough to keep them.

Much more reasonably priced, The Baubbleshire is now mine all mine, with 28 days rent paid.

I never noticed it before, but I can make my alts Trustees, and it appears they can share the apartment, drop any cute furniture they find here, and, the scalawags can help pay the rent.  In the past my alts were scattered all over the place, this is the first time I’m sending them all to the same location.

How snuggly!  It holds 200 items which seems generous. I can have up to ten houses, so, if we run out of room here, we can be housing locusts and move on to a larger abode.

It’s 2 am is why I’m being particularly obnoxious.   Sleep well!

EQ2 Isle of Refuge Prestige Home

From the EQ2 Forums:    EQ2 Has a new Island home as a 10 year veteran award.  Very cool. It looks as if you can also buy it on the Marketplace for moola.  I wish they had shown the insides of the buildings.  I am becoming very interested in the homes of EQ2 so expect more on the topic 🙂

It’s been ten years since some adventurers first came ashore on the Isle of Refuge. For some, there’s nothing more memorable than the first time they set foot on the pristine beach while seeking refuge from the turbulent seas. The island was a place of new beginnings, where allegiances formed and adventurers learned skills that would help them survive in these new lands. Well, now it’s time for adventurers to return home where their journeys all began. On Tuesday, November 4, 2014, the Isle of Refuge Prestige Home will be available and adventurers will be able to have their very own private piece of history!

The Isle of Refuge Lore

What we know now is the Tranquil Sea was not at all tranquil when most of us last set foot on the Isle of Refuge. Some decades before the Shattering that tore the moon Luclin apart, a series of violent quakes lasting for several years threw Norrath back into upheaval and tore apart the once-familiar continents. During these years the seas were impassable and the loss of life was incalculable. In the aftermath of these cataclysms, there were refugees all across what became known as the Shattered Lands, and Qeynos and Freeport signed the Pact of Tserrin agreeing to accept and give shelter to any refugees who sought it.

Duke Ferrin’s Far Seas Trading Company fleet was the largest in operation and one of the few with strength and skill enough to survive in the still turbulent seas. They used a cluster of islands as the base of operations for the rescue efforts, and ships of the fleet delivered a nonstop stream of refugees to the isles for recovery and training before delivering them to the mainland. Refugees could speak to Ambassador Saera or T’Kirr to learn more about which city they would to make their final destination. The cities of Qeynos and Freeport, both struggling to rebuild, paid a generous fee to Duke Ferrin for each refugee delivered, and Duke Ferrin was equally happy to accept money from both cities without bias.

It is rumored the Far Seas Trading Company also established a secret stronghold among the other islands in the region, but since no other fleet was able to navigate in the dangerous waters, that has remained only a rumor until recently. As time passed and the situation in Qeynos and Freeport stabilized, the payment for refugees dropped and eventually the Far Seas Trading Company announced their services were no longer needed and closed off access to the Isle of Refuge.

The Isle of Refuge Prestige Home

The Isle of Refuge Prestige Home features many aspects of the Isle of Refuge that adventurers have always cherished! Enjoy the familiar sounds of the Isle as you explore each area and watch the skies transform, as daylight turns to darkness.


The sandy coastline includes the familiar docked ship, a furnished water-side hut, and an excellent view across Razortooth Bay. Take a swim in the bay, if your dare, and discover the sunken relics on the sea floor!


Head inland to re-discover Malvonicus’ Mage Tower, complete with the basement-instanced space, and practice your combat skills at the training grounds. An open-air pavilion is also waiting for ex-refugees to once again walk across the wooden planks. Will your tradeskill apprentices and house actors bring action back to these once bustling centers of trade?


Embark on a journey across the Isle and down the path of the once goblin and spider infested woods. The High Chieftain’s Treehouse still stands just beyond the bridge and overlooks the meadow waiting to be explored. There’s beauty in the serene waterfalls, but the shadows are dark and foreboding. Are you brave enough to explore the depths of the cave instance that was once Grimgosh’s Lair or venture in the cemetery at the Unlucky Recruit’s End?

Obtaining the Isle of Refuge Prestige Home

Whether you’ve just revisited the Isle for the first time in a decade or are just seeing it for the first time, you’re probably wondering: “How do I get my own Isle?!” We’ve got great news, because this home will be available to players a couple of different ways.

The Isle of Refuge Prestige Home will be awarded to players who are ten-year game veterans as the 11th Veteran Reward! Each veteran account will receive one deed for the Isle of Refuge Prestige Home. Players will be able to claim their deed and then obtain their very own Isle of Refuge home in either Qeynos of Freeport.

It’s understandable that all refugees did not wash ashore together at the same time. Brave adventurers arrived and sought refuge on the Isle for many years. So that all Norrathian refugees may have the opportunity to own this marvelous home sooner rather than later, we’re also making the Isle of Refuge prestige home available on the Marketplace as well!

New Items!

In addition to the Isle of Refuge prestige home, there will also be a variety of new house items available that can help you bring your isle to life! Ten-year veterans will also one Isle of Refuge Population Pack per account, which contains a selection of the creatures and personalities that you may have encountered on the Isle of Refuge in times past. Some of these items will also be available individually on the Marketplace for players who wish to add additional items to their homes, but some of them, such as the replicas and the High Chieftain plushie, are unique to the veteran population pack. The Isle of Refuge Population Pack will include one of each of the following types of plushies, house pets, and replicas.

Norrathians know it’s not Jaws you should fear in the water, it’s Bladefin! Rest assured this shark will deter unwelcome visitors from entering the waters. You may have encountered some of these creatures during your time on the Isle or in your adventures around Norrath and now’s your chance to bring them into your own home. They won’t walk or talk, but they can be resized. The following new collection of Isle themed plushies will be available:

  • High Chieftain Kryx Plushie
  • Kneeling Goblin Plushie
  • Hawk Plushie
  • Shoal Glider Plushie
  • Skeleton Pirate Plushie
  • Tainted Deer Plushie
  • Grove Deer Plushie
  • Bladefin Plushie
  • Grizzly Bear Plushie

Have you longed to see a goblin running across the island landscape once again? Do you want to liven up your coastal environment and have some crabs running down the beach, trying to pinch your visitor’s toes? Well, you can add some interest to your home with these new Isle of Refuge inspired house pets! You can customize names and resize these loveable pets to make them your own personal house companions, and then set them free to roam your Isle home. The following new house pets will be available:

  • Goblin Supply Runner
  • Coastal Crab

Have you been longing to look Duke Ferrin in the eyes again and ask him what happened on the Far Journey to arrive at the Isle? Maybe you’ll want to give Ebik tons of tinkered gizmos so he’ll never again be missing his parts again? Well, now you can! These replicas were created to immortalize some of your favorite characters from the Isle of Refuge. They can’t be resized or flipped, but they will happily stand in one place and speak some of their original dialog, complete with voice over! The replicas that will be available are:

  • Ambassador Saera
  • Ambassador T’Kirr
  • Captain Varlos
  • Duke Ferrin
  • Ebik Wobblecog
  • Deckhand Ingrid

This nostalgic home and new house items will be available starting Tuesday, November 4, 2014. Do you have big plans in store for your own private Isle? We’d love to see what creations you come up with, so be sure to post them in our Norrathian Homeshow Forums or tweet them to @everquestii and use the hashtag #ReturnToRefuge!

EQ 2: In The Down Under With The Candelabra

I worked on the Crafting Tutorials this morning.  I successfully made my candelabra and a few other items.  The crafting area is in an area called The Down Under.  It is, no surprise, a  deep, dark winding cave of a place. You need to get the recipe from the trainer, then “Scribe” it from your inventory to learn a large recipe set which includes the one you’re learning to make. 

You need to stand close by a particular type of crafting station for each item you make.  There are apparently 9 different trade skills and you can learn each.  I’m sure you need to choose which to select to really work on. Nobody could store ingredients for all those crafts. 

So far I’ve tried Carpentry, Jewelry Making, Provisioning and Weaponry.  I always want to make things for my house so I’d love that one.  Making foods is usually a good choice.  Hmmm.

Something tripped in my tiny brain and I looked at the Claim Rewards tab. I had all sorts of things for my house so I took down the tent and put up a nice little bed.   The place looks much cozier.

Learning how to rotate objects is a priority because I have my chairs at the table facing the wrong way and my weapon rack needs to be turned.  That’s no good.

I feel a bit happier now that I have mastered the basics of crafting.  I always love to make useful things and generally learn every craft with some character.

My knowledge of the city is increasing and I can easily make my way back and forth from my house to the crafting caves without falling in a hole and dying as I did last week.  Why they stuck a dark hole of death in a dark city I don’t know. Watch your step!