Mr. Handy : Resistance Is Apparently Futile

I never thought it would happen to me.  I cracked and purchased Mr Handy, the Fallout Shelter Robot.  For a mere 99 cents he travels the Wasteland for you collecting bottle caps.

I’ve been upgrading and rearranging rooms so much lately that I was down to about a thousand Bottle Caps at one point. Barely enough to Rez dead dwellers after a Death Claw attack!  I neeeeed money!

While I was at it, for a mere $4.99 I purchased fifteen!!!!!!!!!! Lunch Boxes!!!!!!!!  Nut. Case. R. Me.

I just want to say that I had been slogging along and earning Lunch Boxes the hard way (Successfully Rush 30 Rooms) and I wanted a cool new character or weapon but all I kept getting were 50 Water or Food.   You see why I snapped, right?

In addition to my Mr. Handy, I have an extra Lucas Simms and three other notable types, plus some really nice guns and outfits.

I don’t think I’ll crack again here, but I may now find myself buying character slots in Neverwinter or Rift, and who knows what else now that the Vault has been breached.

Note:  I’m glad he was only 99 cents.  After seven hours in the Wasteland, he manages to collect just over 100 bottle caps.   I sent a dweller out this morning and he had that much in 11 minutes.  Mr Handy is about a quarter damaged, and costs 2k to repair once he’s totally shot.
Unlike dwellers who return in half the time they’ve been out, if he has been out seven hours he returns in seven hours.

I don’t want him on the top floor of the vault because he gets in the way of my trying to drag dwellers into position, and though he sends out a stream of flame, it takes him far too long to do so.  Again, he’s just in the way.

I’ve put him on a low level of the vault which is mostly storage and living quarters and he can be a sort of defense against fires and mole rats while I pull others over to fight.

Bad bad Handy.

Fallout Shelter: Death in the Wasteland

My Vault is getting huge and I’m up to 66 Dwellers out of a possible 200 I can have.  
Early on, I wasn’t attached to any of my little Dwellers, but now I have favorites that I know by name.  I’m highly protective of all of them, and grab new Dwellers who show up at the Vault door and quickly drag them in to safety.
There are some new creatures which can show up in your Vault that look like mutated gophers.  They might be just a bit tougher than Rad Roaches.
An uglier upright form of these showed up at the Vault door one day.  They blasted the fully enforced door down like it was paper, and blew past my two reliable door defenders (no Raiders ever get past them to the second or third room).  Gleefully they went through each room and got as far as the third level !!!!! Before my Dwellers took them out.  As many as four Dwellers died in the attack, something that hasn’t happened in ages.
I’m glad I give armor and a weapon to each Dweller as soon as they arrive.  No Dweller is without defense, but many haven’t been trained in Strength and Endurance, if they’re in rooms where Agility or Intelligence is important.  I had just moved my “best” people up to the top rooms the day before the big raid. Good thing.  I’m going to work to get everyone in tougher shape if the attackers are going to be tougher.
I sent three of my best Dwellers out yesterday morning and I usually will bring them back home before day’s end.  (sniff) I forgot about them till about midnight when I was settling in to sleep.  Only one died, and another was close this morning.  A good Overseer watches out for their Dwellers, tsk.

Fallout Shelter

Fallout Shelter is free from the App Store, and is absolutely an addictive little game.  You create your own Vault, adding rooms to provide Power, Food, Water and Living Quarters for your tiny dwellers.

I started off promisingly, with potential Vault Dwellers lining up outside.  I added rooms as quickly as I was able to, to make room for more eager dwellers.
Suddenly, so it seemed, I was running low on all resources. I had to take chances, Rushing rooms to release more resources more quickly.  This sometimes panicky behavior resulted in FAILURE.
Failure means the workers will be fighting off Rad Roaches or Fires.  Even though I had many of them armored and holding rather nice weapons, they were almost always ineffective and died.  In one nightmare scenario which began in the Water Treatment room, I lost half of my dwellers as the roaches swarmed the place.  

You can revive dead dwellers if you have the Caps, you can even let them lie there dead with their little tongues hanging out and revive them once you save up the Caps to do so.
The Vault dwellers have S.P.E.C.I.A.L abilities sometimes.  They might appear at the Vault door, or be born to a happy couple, or be given in a reward Lunch Box.  Because they have no personality, I just try to revive those with particularly good stats.  That seems a bit sad, somehow.
Speaking of happy couples, you want to send those with Charisma to the Living Quarters.  There, the couple will “court” each other with the all time winners for Worst Pickup Lines.

Soon, they go off behind the partition and smiley faces float through the air.  Moments later, they emerge looking as if they’re ready to die. Even worse, the woman is pregnant and remains so for a very long bit of in-game time.  Life isn’t good in the Vault.
My Dwellers are particularly unhappy all of the time. Their mouths are tragically down turned.  You are sort of graded daily on your running of the Vault and the happiness of your dwellers.  I have had a solid F all along.

I should be discouraged, and after dwellers go down like flies I have bad thoughts of Rushing every room, destroying the Vault, and starting over.  Then I peek in to see how things are going, and a few folks have leveled up, and resources are ready to distribute.
We’ll try to survive just a bit longer, I think.