Between Wow runs in the Tanaan Jungle, I’ve been inching my GW2 Elementalist along and finally am at level 10, and gain “My Personal Story”.
The personal story is the unique campaign of each character which, along with dynamic events and map completion, makes up much of PvE gameplay. The personal story is independent from random world events and is always available to follow through the game world and the events which occur there. The personal story is told through character specific instances and is personalized by decisions made before and during gameplay.
I don’t remember the personal stories of the other characters I’ve gotten to level 10, but I like this one so far.
I’m sent back to Divinity’s Reach, the main city in Queensdale to see an old friend who runs a tavern with her father. Some local ne’er-do-wells cause trouble and I have to take them all down. Unfortunately, dear old dad was injured in the fight. He needs medical supplies which bizarrely are not available in this, the largest city I have ever seen in a game.
Off I go to an encampment near where I started my character. Bandits/robbers/boneheads have stolen the supplies and are holed up in a nearby cave. I must go in to get the supplies back. It was late when I did the opening of this series so I haven’t gone cave crawling yet. I’m expecting bunches of baddies and a boss.
I played a little Guild Wars 2 this week. My low level Elementalist is working in the Queensdale area.
It finally occurred to me what it is about this game that doesn’t grab me. You work through a map area, doing tasks and filling in “hearts” for quest givers.
There are Vistas to discover, usually involving some climbing or jumping, and a point of interest or two.
You don’t get your “Personal Story” till level 10. My experience with those so far has been that it’s an instance where you fight a boss and some other more challenging fights. It hasn’t felt personal at all with the characters who have done them.
For me, the world is curiously empty of story, and any connective quest lines that you would usually have to move you from one area of the world to another. You don’t get the sense that you’re really getting anywhere.
It’s sort of all exploration and check boxes.
I thought it was that I hadn’t found a character class I liked, but it’s the world itself that is pretty but sort of hollow. It doesn’t feel like a world, really. Relaxing for a break sometimes, but not so far compelling.
My character, however, is stunningly beautiful. There is that.
Since my Warrior is sort of stuck at level 22, and I can’t seem to make myself work with her, I tried the Elementalist this week.
She’s all glamour with golden hair and a leather and gold lame tutu outfit. I’m just noticing that the gem on her head looks just like the eye on Davros’ forehead in last night’s Doctor Who. Eerie!
I’ve just started with her, but she has flame type moves that are impressive. I am not familiar with this class from other games so it is all new for me.
She resides in a new area of the world that isn’t snow covered (huge bonus as winter doth approach). Let’s see if I like the way she plays better than I do the warrior.
Since we’re talking alts, I have 5 slots to work with and have only used four so far. Ta da.
If she doesn’t work out, I may go back to the Ranger, which Inventory Full made sound really excellent http://bhagpuss.blogspot.com/2015/09/make-way-druid-coming-through-gw2.html