While I wait for Steam to finally update Fallout 4, I have brand new to iOS Oddworld Munch’s Odyssey. I’ve only watched my son play the Oddworld games but they seemed so sweet I snapped it up.
These “screenshots” count towards my total, so sayeth I.
Begin in Offline Mode No You Cant!
Tried opening and closing the disk tray, got this hopeful screen
It was not fooled. Back to desktop. Looking wistfully at this:
Might be the Windows Updates from today, might be the Wasteland isn’t ready for me 😦
Still and all I count this as THREE screenies towards the IntPiPoMo goal. I’m still afloat!
Early in my gaming life I played a fair amount of platformers which took place in caves or caves on other worlds. Typically, my little heroine explored level after level of hostile aliens and won the day.
My scheduled auto posts worked so well, but now I have to post for real. My computer and I are still not on friendly terms this week, so the delights of my iPad game collection continue to thrill.
Machinarium’s happy little robot makes his way through the world classically finding and combining objects and interacting with the landscape.
I might as well give you a tour of my iPad games, for these picture posts. I’m always watching for iOS versions of old games I’ve liked, nicely updated, with generally sharper than the original graphics.
This is from the NGE era of Galaxies. I think of what a spectacular job the emuski crew do of presenting the old world, so very much bug free, no really bizarre things such as cropped up in the NGE.
Things were not smooth in the NGE for crafting characters. Lairs would spawn in your shop/house door way, or you could return to your home to find it inexplicably buried, like this. So annoying!
You will recall that Alan got in a car accident, then hallucinated (surely) a guy with an axe, zooming up to him, saying you don’t know who I am, do you? Then going whack whack with an axe.
We have all have our scary weaknesses. Axe murderers appear to be on my list. Can’t tolerate them! Nonetheless I present this shot of poor hapless Alan not sprinting for the lighthouse, but standing right up to Mr Axe Murderer. I’m going to make it to that lighthouse, I really am.
A friend used to say something like “recording a tv show means never having to watch it” meaning it is just there, no pressure, whenever. Single player games can be that way too. If you’re stopped by a boss or puzzle or sequence you just can’t get past, you can go back to it any old time and nobody knows you’ve been failing epically unless you post screenshots.
I actually got farther than this in Deus Ex. There’s a room with a bunch of bad guys and crates. I of course was the dead one. My husband goes in, clears the room like no problem, but doesn’t save, so, consider me still dead, but planning to go back in now that I’m reminded how cool the game is. I need to take it slow, don’t panic. Point, shoot, don’t die.