Guild moves on upwards
We hit level 3 guild status about a week ago but I have been busy trying to get caught up on everything and get my Panda lass out of the dread Wandering Isle. I disliked the Worgen area after the first run through and found it torturously long but Pandaland is pure torture from the get go.
Our level three guild perk allows us to have a faster mount speed so that is nice for questing. I think the next perk adds again to how much xp we get killing baddies. I guess none of the perks are uber or anything except Mass Ressurection at guild level 25 but it is fun to see our work on our characters pay off and contribute to the overall guild. I have still not done any recruiting. I don’t feel like I can keep up crafting wise with more peeps so…I could pick up one of those guys with a name like SlapMeAgain who ask in trade if anyone is recruiting, but you know that would end in tears.
Speaking of Pandaland I still don’t have a character to send to Pandaland proper so maybe the real thing is heavenly. I shouldn’t disdain Pandaland, noooo.
Tanking Round Two
I have a Brewmaster Monk that I’ve got out in the world and to level 15. This means Dungeon Time. She is a tank, and we know how hard it is to play that well.
This time I’m going to make sure she has every bit of armor and weaponry and scrolls and you name it before she goes in so that she isn’t “squishy”. I am going to concentrate on the fine art of holding aggro, which is hard anyway but if you have some bozoid on the team who wants to steal aggro or hurry things along I am going to just let them die and move on through the dungeon. The other fine art I’ll concentrate on is keeping a sharp eye on the healer and make sure she has plenty of mana. I’ve been through all those lower level dungeons enough times so I know the maps and bosses. Fingers crossed!
Screen Distortions Continue
Hubbie continues to have intermittent problems with screen distortions. They clear up, a rolling restart happens, they’re back. He has tried every solution. Although Blizz keeps insisting it is his computer that is a problem, the fact that it works fine for a bit only to be ruined by one of their updates points the finger at them. Luckily he can do dungeons because indoor environments display a bit better.
Cross Realm Zones
I understand that Blizzard thinks this is a good alternative to server merges as population drops. What I have found is that you get increased competion for mobs and have a harder time completing quests and getting bosses and you name it because these folks are everywhere. I have not seen a single instance where it has resulted in people working together on anything. It is also a real problem that level 85 characters are in your zones standing around killing things off for reputation. No chance beating them to anything.
By some miracle my husband logged in yesterday and his graphical issues were gone. Yay! We went right in a dungeon and let me tell you it really does make a big difference to have at least one other person you know who is reliable and not some complete bean head as we find in your typical group.
Trying make bags and bank space and empty my mailboxes in preparation for tomorrow.
The bank is loaded with potions. Should have armor kits and sharpening stones and low level scrolls too…check ckeck.
Then we’ll be ready.
Better late than never I’m reading up on the new expansion. I’d like our teeny guild to be prepared to roar on in and have fun. I think some of tomorrows class and glyph and talent changes will give us a heads up as to what we all need and what might sell.
There should be an influx of new and returning players with Pandaria, so if you are a resource gatherer, you may wish to stock up on lower level hides and herbs and cloth to sell for leveling Pandas.
I am going to get another bank tab for us because I’d like to have more space for those things and for cooking recipes and materials.
I’d also like to do some recruiting and the first tab could have materials for new guildies such as potions and scrolls and other useful basics.
They are going to try to de-emphasize dungeons from what I read in Pandaria. I love the cooperative nature of dungeons and am not so pleased but there will be “scenarios” small instanced sequences you can join in without regard to filling any group role. You will queue for these too but they will theoretically have short queues and you can be in and out between quests.
The cap will be removed from how many daily quests you can do. This seems like a real grind to me, mouse on a wheel stuff that makes me buggy but we shall see. It is apparently supposed to keep the level 85+ people from getting bored but zzzzzzzz.
Less than a month before Mists of Pandaria is released the latest patch throws the game into a vast sea change. Here is a list from WOW Insider detailing the big changes coming up:
The talent changes have been what I’ve been most interested in. I did not know that Druids were picking up a new class specialization, Guardian. This explains the INSANE NUMBER OF STINKING BEAR TANKS!
All class and talent changes that have been going on in the Mists of Pandaria beta will be available in WoW with patch 5.0.4. Because of this, all players will have their talent points refunded upon login on Aug. 28. Many of the old talents have simply been rolled into new character abilities, and new spells will be learned automatically, without having to visit a trainer. For druids, this means that your fourth class specialization, Guardian, will now be in effect.
Glyph changes will be rampant as well explaining why my glyphs have not been selling on the auction house.
No actual Pandaria content will be included, just UI and other systemic changes.
I’ll add games guides and tips from other sites here as I find them.
I will try to see in advance what the new Monk character needs and get it in the bank. Also will make sure there are sufficient bags ready for new Pandas. Yo ho!