Try It Tuesday An Unknown Tale From My Steam Library: Tom Clancy’s Splinter Cell

I wanted some variety to these Try Its, and what could be more different from what I usually play than this?  It’s a highly regarded stealth game, and it was on sale.  That’s how things get in your Steam Library.

I played after getting my 110s to Eastpoint Station in Tiragarde Sound,  (Wow) so I was tired trying this out.  That’s my excuse.

It begins with a training course to see if your spy skills are as good as they used to be.  Poor Sam.  He’s a complete fool now.  Because I’m him.

The first section is jumping up walls, climbing ladders and climbing along poles.  Easy enough.

Then came a Split Jump.  The idea of it reminded me of many Tomb Raider walls where you had to  successfully leap back and forth between two walls while moving upward.  Never my specialty.

Unbelievably, I got it on the first try.

Next, you practice sneaking skills.   You creep up on a guy in the dark, then grab him and “interrogate him”.    I couldn’t remember how they said to drop him once he gave me the door code, so I squeaked it out of him a few times.  One the plus side, I could sure remember the code when I finally got to the door.

Sometimes, sneaking, grabbing and interrogating isn’t enough.  You might also want to maneuver your prey over to a retinal scanner and stick his head up against it, voila, opening another door.

No heads available? No codes? No problem!  You’ve suddenly got a Lock Pick.  A huge Lock Pick.

I don’t do well with lock picks on a timer as they are in ESO, but this for one I could just delicately use the arrow keys to move the bits.

When a game tells you to shoot out the lights to evade the camera, and you keep peeking around the corner trying to shoot out the camera, what to do, what to do?

Finally, I go, oh, doh, the lights.  Not good enough!  Because there’s one right above my head I’m not seeing.   So for a few tries, it’s busted, busted, try again.

I missed the screenshot on the next bit, where I must take out the guard, then hide his body in a dark spot.  Then another guard comes by and I have to be very quiet, he gives up, then I go pop him and toss him on top of the other guy.  Spies need all these skills, I’m sure.

The last room, but probably not the last training room in the facility, was an audio one.  There is a big thump thump heartbeat sound, and swinging microphones.  Your job is to quietly cross the room.  There’s all metal and noisy wood flooring except for a spot of carpet in the center of the room, a jump down from where you are.   I did try a running jump to the carpet.  No.   I’ll have to come back to the rest of the course.

There are a lot of commands to remember.  A lot of moves.  I can do it here, in the training facility, but you know in the open world where I’m facing a bad guy with a gun or big muscles, I’ll be all screamy and flailing my hands and it’ll be all dead dead Sam.  Sorry guy.