Atheren’s Adventures The Year In Review 2018

World of Warcraft

The bulk of this year was spent playing World of Warcraft. Right after Blizzcon 2017, I started leveling characters so that they’d be at max level when Battle for Azeroth arrived. I found as I was doing this that I enjoyed the Class quests more than I would have guessed.

I stuck in my toe in some LFR’s, and they weren’t bad at all. I didn’t feel like there was much of a reward for participating in them, which I suppose is the point. You’re supposed to be in a Raid Guild that only let’s you go along if they’re desperate, and they sure aren’t going to let you have any gear drops, because those are for the real raiders. Pretty icky, in my opinion. At least if something is available as LFR you can just leap in there, and experience the content, since many story lines conclude in Raids, apparently. If that’s actually the case, you might want to tweak that so everyone can complete quest story lines start to finish on their own.

Only seven characters were ready when the expansion arrived, and I sent them through each area in kind of a little conga line. It was good, and then it became grindy, particularly in Stormsong Valley (which I’m still not over).

After taking a break in November/December I’ve gone back in with a new plan, an even better plan (Start the Revolution Without Me). I’m going to run characters to 120 one at a time, leading this time around with my Demon Hunter.

I didn’t realize how much I missed bouncing around on my characters on other servers, and creating new characters on new servers. Sometimes I like to drop back to simpler times in the game world. I killed off four characters I never play (still very hard to do). Whoo hoo! I now have six open character slots for creating new characters on realms unknown.

Once again I have to comment on the awful new character models. It would be more palatable if there were barbershop options to change eye size and color, and many more hairstyles and colors available.

Everquest 2

I was really enjoying Everquest 2 earlier this year, and subscribed for a time. Somehow I got caught up in trying to work on crafting for each character, and while it was interesting, it felt onerous after a bit, so I drifted away. I’m certain to return to this game in 2019 as I have some really enjoyable characters there, I like the world, I love the quests.

Blaugust

I participated for the first time. I was really pleased to reach my goal of posting every day, and I liked my content. What started off as a pretty convivial atmosphere among bloggers soon seemed rather clique-y to me. It also seemed to me that there was some unneeded competitiveness and bloggers taking shots at others. No need for that.

On the plus side, I looked at some games in my Steam Library, and really liked them, but need to go back and finish them.

As part of Blaugust, I dipped back into some games I hadn’t played in awhile, Lord of The Rings Online, Wildstar, and Rift and Secret World. I enjoyed my time in all of them, and was sad to see the announcement that Wildstar would close. I will try to make time for the remaining games again in 2019.

Elder Scrolls Online

I started playing this more regularly in September, logging in each day for the Reward. By October, I was playing longer sessions, had truly fallen for the game, and I subscribed. I hope to write about it more, it is so deep and rich.

Star Wars Galaxies (Emu) The other game I’ve played at almost Live Game Levels this year is Star Wars Galaxies, the Pre-Combat Upgrade version. The game remains the most absorbing, live your life in an alternate world experience ever. I’ve always hoped someone would make a game with all of it’s features, but there is still nothing like it.

Return of the The Last Chapter Blog as my Game Blog

It has been a good thing, moving back to my earlier blog. The blog was originally created to share World of Warcraft tips as I was learning them with my guild mates/family. They’re a rowdy bunch, though, and only my spouse always read it. I do like the Pages option at the top for linking to my favorite games and the sites that give guides for playing. That will need quite a bit of work.

I’ve found a bunch of new podcasts to try out, and will work on getting a updated list on the sidebar.

I miss my nice pictures to break up headings on the sidebar, so I’m going to get around that by sticking any picture I want to use on the sidebar in some selected post. Once you do that, it seems to become part of some nice picture archive you can always draw from. Work around solutions ftw.

Welcome to Star’s Rest, Naboo

After months of trying, I placed a player city hall on Naboo, in a lovely spot near a beach and some mountains.  There are few places lovelier than Naboo.

Just as I’m really enjoying the Wow beta, this incredible opportunity arose, and the snow finally left and their is real sunshine out there in the real world.  Too many great things at once, perhaps.

Still, there is no game ever created where you can live out your dreams as you can in Star Wars Galaxies.  

Here are the details   https://atherensstarwarsgalaxiesadventures.wordpress.com/2018/05/11/from-the-desk-of-the-mayor-friday-may-11-2018/

You’re most welcome to join us.   Yours Truly, Mayor Lightrunner.

SWGEmu: Jedi Break the Game Again

Publish 9, which includes the long awaited (though not by me) village quests and Jedi was out on Wednesday, but some server problems (and I don’t have my own computer guru here to ask how it works)  have possibly made everything go kablooie, and there may be a wipe if there is too much corruption.

All my babies gone!  Heartbreak city, with this game once again.  I do know it is a test and planned to actually just play through till the end of the test and not re-create my characters on Suncrusher, the permanent server.

My first thought this morning is I’m done now.  Then I think, maybe I’ll just do two characters instead of the appealing but hard to maintain ten.  I keep going back and forth.

You know I’d like to see my babies once more to take screenshots and say goodbye.  I dunno.

I am amazed as always at the work of the volunteer staff who made it possible for me to walk through this world once more after the original game shut down.  I have nothing but good things to say there.

https://www.facebook.com/SWGEmu

Here Comes The Sun: Gaming Goals For 2017

It’s February. Temperatures have been in the 50s and 60s!!!!!!!!!!!  The eternally sunshine drenched virtual lands can’t compare to the real sun, and warmth, and a fresh breeze.  Ahhhh.  The ice is almost completely gone.  We could always get slammed with more snow and ice.  It’s way to early for spring, but garden goals have overtaken game goals in my imagination in response to this late winter’s gift.  I do play year around, but once I can be outside, the time spent is far less.  Maybe I should have some broader, more easily realized goals in the games I play.

I admire the bloggers who post monthly gaming goals, and find them fun to read.  MJ of MassivelyOP just posted a set of gaming goals for her EQ2 playtime for 2017.  Impressive!  It really shows the depth of the game that she can have so many interesting and deep goals for just that single game.

2017 Game Goals

World Of Warcraft 

Get my Dungeon Game back up to snuff

Seriously look at equipping my characters with the best of everything I can make for them to give them a better chance of survival if they’re in a currently “off class” (one which feels nerfed to smithereens).

Continue my entertaining rotation of all characters on two different servers.

Work on as many general Achievements as I can manage, because I haven’t many for as long as I’ve been playing.  It just hasn’t been a goal.

SWGEmu

Get all characters to max, crafters first.  I have been playing this game the most, and the more I play the more I love it, as I always did.

Join the Rebellion with at least one character.  Time to stand and fight.

Elder Scrolls Online

I really need to figure out how to fight effectively with at least one character.  I think I’m doing well then blammo.

Get at least the starter house so my characters have a safe place to snooze and call home.  The freebie one will do.

Secret World

I think what has really held me back here is that I haven’t taken the time to learn the crafting system, oddly enough.  I think that learning it would give me just that bit of an edge.  I don’t mind the combat at all, but of course I could do better at it.

Rift

My beloved Rift!  I just stopped playing once I boosted my Cleric.  So silly, I chose a character whose combat was the most challenging for me, then raised her above the level of any area I am familiar with in the game, and I feel like I should play her, but I don’t wanna.  Tsk.  Best to switch back to the Mage who is almost level 50.

Everquest II

Time to learn this game.  Had some trouble with log ins and then supreme lag the last time I logged in, trying to get my boosted character the level down thingie.  (I should have another cup of coffee, can’t remember what the “down boost” is called).

Lord of the Rings Online

I really need to move my Loremaster along into Moria.  It is my favorite area of the game.  I think this is the game where I would benefit most from joining a guild and getting help with questions and getting grouping opportunities.  So, that’s what I’ll do.  I am pretty picky about guilds though, and won’t wear a guild name over my head that I don’t like, and I need people to be super nice and helpful to players of all levels.  Not so easy to find as you might think. 

With a whole year to work on these, I should be good to go, right?  

SWG: Surveying In Style

Ah, Resource Hunting in SWG.  There is currently an Unknown Metal with an OQ of 1000 on the EMU.  There’s a big crowd of enthusiasts on bended knee scooping it up the old fashioned way, by “hand surveying”.

I’m training a character up in Surveying using this node for practice and XP.   I’m just letting a macro run, but I check in now and then.  I thought I’d check out the other peeps.  They show just how stylin’ a character can be in this older game.  Forget sliders in character creation when you can make someone tall, short, fat, thin, and yo, all the clothes still fit everyone.

You may survey again in 21 seconds….

SWGEmu Publish 8 on 6/4/16

Publish 8 is now on the SWG Emu  http://www.swgemu.com/forums/content.php  

While the Village is still not available, they seem to be getting closer.  Lots of other updates to the game, including Cries of Alderan Part 2.  


Publish 8: A Galaxy Divided


System

  • Improved server stability
  • Made some performance optimizations
  • Made some adjustments to reduce server memory usage
  • Fixed some memory leaks
  • Fixed some more causes of database bloat
Spawns/World
  • Improved and optimized how random world spawning works. A player no longer needs to be moving for things to spawn nearby
  • All planets now have a chance to dynamically spawn various spawns that are not unique to the planet (faction spawns, thugs, dark jedi, etc.)
  • Added/changed several static spawns, especially within non-player cities
  • Added some spawns to the Talus Imperial vs. Rebel Battle POI
  • Added spawns to the Tatooine Imperial Oasis
  • Added spawns to the Rori Black Sun Bunker
  • Added many public starship crafting stations
  • Added the Naboo kidnapped royalty and associated heralds
  • Many Jabba’s Palace mobs now have animations or patrol about the palace
  • There have been some non-existent buildings showing up on some planet’s planetary maps. These have been removed.
  • Increased the diameter of the the village “fog” area
  • When trying to place a structure, the ground around a dynamic spawn is now yellow
Creatures/NPCs/AI
  • Fixed stats and/or other details on many mobs
  • Mobs now regen HAM at a percentage of the max per tick
  • Mobs should no longer aggro through locked doors
  • Mobs no longer instantly stand after a posture change
  • The use of certain emotes on imperial npcs will now cause them to knock the player down, in addition to them being fined
  • Npcs will no longer use intimidate or force intimidate
  • Npcs that give a quest will now have the appropriate overhead icon. Please report any non-JTL ones that are still missing.
Events/Dungeons/Theme Parks/Quests
  • Much work has been done on the village, force sensitive, and jedi but it is incomplete and not ready for mass testing. They will therefore remain disabled for this publish
  • Added the theater manager quest series
  • Added Act 2 of the Cries of Alderaan story line (Requires the badge from Act 1 in order to start)
  • Added Kima Nazith quest line
  • Added Melios Purl quest line
  • Added Pooja Naberrie quest line
  • Added Shaki Hamachil quest line
  • Added Shibb Nisshil quest line
  • The item rewards from Thrawn’s final mission in the Imperial theme park should now always be a matching helm and suit
  • Escort mission targets no longer take on the player’s faction when the player is on leave. This prevents them from being attacked by mobs that the player cannot attack.
  • Fixed a few theme park spawns that would attack each other when they shouldn’t
  • Fixed Cries of Alderaan message not appearing in inventory if the fragments were combined with a full inventory
  • Newly acquired warren evidence can now be deleted from a player’s datapad
  • Turning in the warren evidence will now properly grant a faction point award
  • The life day quests can now be repeated each year
Player
  • The new player tutorial has been completely rewritten and re-enabled
  • New players are now sent the new-player starting email
  • The new player creation lockout timer is now 1 hour (down from 24 hours)
  • Changed HAM regeneration rates to be more in line with live
  • Fixed several full inventory checks that didn’t take into account the items within containers
  • Surrendering a skill will no longer remove abilities that are also granted by another skill that the player has
  • Getting an item from a factory crate will now always place the item into the player’s inventory
  • Triple incaps should more reliably cause death and the span that they must be within is now 10 minutes (down from 15)
  • Added 6-month expiration to in-game mail. Because of the large number of old mails on Basilisk, we’re throttling the expiration. This means that not all old mails will be deleted right away. There is no predictable order that the deletions will take place in. Any mail over 6-months old is at risk and might be deleted at any time.
  • Fixed the sender format of in-game mails
  • LD duration is now 3 minutes
  • /logout will now properly remove a player from the world if they are in a safe location, rather than setting them LD
  • Logging in while still LD will no longer make your player invulnerable while loading
  • A player’s action queue is now cleared when they are set LD
  • A player will no longer auto-attack while LD
  • Speak language commands no longer appear in the command browser
  • The various language commands (/basic, /dosh, etc.) now cause the player to speak in the appropriate language for the given message
  • A decay report is now presented to a player upon cloning
Combat
  • The /assist command is now functional
  • It is no longer possible to attack mobs behind locked doors
  • Auto attacks are no longer sent to the client to queue but instead just executed server side. This will prevent them from sometimes getting queued after another attack is queued due to latency.
  • Auto attacks will now fire at an interval closer to a player’s attack speed
  • The attack command will no longer queue with higher priority than other commands
  • Using /peace will now clear the combat queue
  • All attacks that hit a single pool will now also do a small percentage of the damage to the other two pools as well
  • Attacks that blind, dizzy, intimidate, or stun will now refresh the duration of those states if they are already present on the target
  • Defense vs. Intimidate is no longer functional
  • The intimidation state applied from multiple sources will no longer stacks it’s effect
  • Warcry, and similar delays, will now delay more types of actions including posture changes, squad leader commands, and species’ innate abilities
  • Increased the range at which combat spam will appear from 70m to 85m
  • Fire dots should no longer be reduced by armor
  • Fire and Disease DoTs can now incapacitate their target
  • Creature special attacks with a DoT component will now apply the DoT to pool that was hit with the attack instead of always applying to health
  • DoT timers are properly reset when a DoT is cured so that dots applied later do not tick at incorrect intervals.
  • Dots should now tick more reliably at the proper intervals
  • The amount of battle fatigue applied by a fire DoT will now be static for each tick instead of possibly increasing with each tick if the target has high BF already.
  • Weapon fire dots no longer cause excessive amounts of wounds
  • Fixed many issues with combat animations
  • Combat commands that include a posture change now properly animate
  • Attacks that incapacitate or kill a target will now animate properly
  • Area of Effect attacks should now animate towards the proper target
  • Default attacks should now play a much larger variety of animations
  • Many attacks now have multiple animations that are used under the appropriate conditions instead of always using the same one
  • The use of consumable heavy weapons should now animate properly
  • Using the last grenade or heavy weapon in a stack should now show the correct animation
  • Added combat flytext that denotes hit location
GCW
  • Fixed the layout of several different faction base types (newly placed bases only)
  • A faction base can no longer be placed where there are already 3 faction bases within 600m
  • All faction bases now have stronger defenders more in line with live
  • Faction bases should no longer bug out and prevent entry after the turrets are destroyed
  • A single defense can now be donated to a PvP faction base during each vulnerability
  • PvE faction bases can no longer have any defenses donated or removed via the HQ terminal
  • Faction Base terminals should now have functionality that is closer to live
  • A player must now remain at a faction base’s HQ terminal for 60s in order to shutdown a base destruction sequence
  • Added many missing system messages related to faction bases
  • Players of the appropriate faction rank can now view the vulnerability status of a faction base
  • Only Special Forces faction bases will now register on the planetary map
  • Doctors/Dancers/Musicians can now register within SF faction bases of the appropriate type
  • Added faction perks for players registered within SF faction Bases
  • Turrets now attack faster
  • Each turret type now has a different damage type
  • Fixed the armor rating and resists of some turret types
  • Turrets can now attack non-player targets
  • Auto-fire turrets will no longer focus fire a single target but will instead change targets periodically
  • Turrets are no longer aggressive towards non-faction targets
  • Faction mobs should no longer ever attack their own faction’s turrets
  • All GCW stronghold cities should now have mobs of the appropriate faction spawning within them
  • GCW planetary control is now checked and adjusted periodically rather than changing on the fly
  • Added factional spawns to non-stronghold, non-player cities on Corellia, Naboo, and Tatooine. The controlling faction is checked when spawning and re-spawning to determine which side’s mob to spawn.
  • Faction recruiters now have conversation options to check the status of the GCW on their planet
  • /gcwstatus now directs players to visit a faction recruiter or a newsnet terminal to check the status of the GCW
  • Added field faction status change
  • The pvp rating system (and /showpvprating) are now functional
  • Attacking an opposing player’s vehicle will now cause a tef
  • Triple incapping someone during a duel will no longer give a tef to their opponent
Professions

Armorsmith:

  • The imperial PSG schematic now has the proper effectiveness ranges and now utilizes the proper resource attributes for base effectiveness
Artisan:
  • Adjusted mind/action drain amounts for surveying and sampling
  • Dismounting is no longer required prior to sampling (it will automatically dismount you)
  • Fixed a bug with experimentation success calculations which caused experimentation results to always be better than they should be
  • Survey tools now only have pre-cu range options
  • Newly crafted Dustcrepe should now be functional
Bio-Engineer:
  • Adjusting a bio-engineered pet’s stats will now properly recalculate based on the adult level instead of on the current level
  • Fixed stun resist not being passed on to pets during crafting
  • Adjusted damage and resists formula for crafted pets
  • Being attacked as a result of a failed dna sample attempt will now remove mask scent
Bounty Hunter:
  • Increased the damage and wounds caused by torso shot’s fire dot
  • Fast blast now hits all 3 pools and has a high accuracy bonus
  • Npc bounty mission success/failure is now determined by who gets loot rights rather than by who gets the killing blow
  • Fast Blast and Spray Shot now have their proper weapon type restrictions
Brawler:
  • Fixed the animation of 1h and 2h lunge2 attacks
Creature Handler:
  • Changed the taming process to be more like live
  • Creature Handling xp is now awarded separately for each pet instead of in one lump
  • Changed the creature training success formula to be more forgiving to lower skilled creature handlers
  • The Creature Taming Bonus skill mod on SEAs is no longer disabled
Droid Engineer:
  • Players can now download the waypoint from a droid with a merchant barker module installed
Entertainer:
  • Adjusted action drain amounts for entertaining and flourishing
  • It is now possible to listen and watch at the same time regardless of which action you perform first.
  • Fixed the bug that caused buffs to not be given reliably
  • /bandflourish now only gives xp to the one who uses the command and not to the entire band
  • It is now possible to drop an instrument to play when a different one is already dropped
  • The sing emote is now properly entertainer only
Image Designer:
  • We think we fixed the issue where players could end up bald after an image design session. Please report if it still happens.
  • Ending up with a hair object in inventory after an image design should no longer happen
Marksman:
  • The point blank area 1 skill is now an area of effect rather than a cone effect
Medic/Doctor/Combat Medic:
  • /healdamage will no longer sometimes not work if a player with no Combat Medic skills is carrying some ranged stimpacks
  • /quickheal can now be used in combat
  • All medical commands with a mind cost should now have the cost adjusted based on the player’s focus
  • Area heals now properly check all potential targets for validity before healing them
  • Revived players will now have a 60s grogginess debuff
  • /healstate and /healenhance can now be used without arguments
  • /healstate now plays the proper client effect
Merchant:
  • Removed the female Bith vendor option
  • Newly created vendors now have the vendor search option enabled by default
  • Vendors that run out of maintenance are now unregistered and have vendor search disabled
  • Vendor Ad-barking is now functional
  • It is once again possible to transfer a structure containing a vendor
  • More bazaar/vendor pages can be filtered by category
  • Fixed pagination on various bazaar/vendor screens
Pistoleer:
  • Removed the knockdown effect from disarming shot 2
  • Added a knockdown effect to pistol melee defense 2
Politician:
  • Fixed an issue that could sometimes cause a mayor to lose citizenship in their own city
  • Civic structures can no longer be transferred
Ranger/Scout:
  • It should no longer be possible to get scouting xp via mask scent more than one time per creature
  • Mobs no longer continuously check against mask scent/camo. If a player succeeds once, the mob won’t notice them as long as they stay within range
  • Area track results will no longer include transport shuttles
  • The resource concentration thresholds for each harvest adjustment (skinny, fat, etc.) have been changed. All steps above skinny should now be more prevalent.
  • Added the flytext for snare/root traps
Smuggler:
  • Adjusted the amount of xp granted from most types of slices
  • Slicing armor with negative encumbrance will no longer increase the encumbrance
  • The feign death skill is now functional
Tailor:
  • Newly crafted Crafting Aprons can now be worn by Wookiees and Ithorians
  • Crafting apron schematics that take a crafting tool as an ingredient can now be crafted with individual (non factory crate) tools
Items/Loot
  • Newly crafted or looted personal shield generators now have lightsaber resistance
  • looted janta and donkuwah knives now always have their static dot
  • Fixed the values on static janta knife dots
  • Looted Bounty Hunter Armor now always has its default color scheme
  • Added bubble tank schematic to loot
  • Fixed the range check on the /loot command
  • Vehicles will now decay over time as long as they are called. The decay rate is dependent on the type of vehicle.
  • Removed the Nightsister armguard from loot and added it and the Rebel Endor Helmet as options to the Veteran Rewards System
  • Powerups now have a yellow name
  • Fixed the position of many housing signs
  • With publish 7 we made the chance for exceptional and legendary item loot be modified by the level of the mob. That modifier’s effect has been reduced.
  • Fixed some helms that appeared as armor to appear as clothing (newly acquired ones only)
  • Fixed several item types that would not properly update their charges left when going from 2 to 1 charge
Pets
  • Added guard command functionality
  • Added ranged attack command functionality
  • Added befriend command functionality
  • Pets should now properly disengage when their owner ends a duel with their target
  • Pets are no longer immune to being attacked while their master is dead
  • Pet’s max HAM is now reduced as their vitality drops
  • Newly tamed humbabas and savage humbabas can now be trained as a mount
  • Pets are now considered valid targets for AI threat evaluations. This should allow pets to tank if they are not out damaged
  • Droid medical bonuses are now removed from the owner if the droid dies, is incapacitated, runs out of power, or is out of range
  • Items can now be placed in a droid’s item storage compartment while in a full house
  • The gallop cooldown is now tied to the mount and not the rider
  • Pets can no longer be told to follow or attack a target behind a locked door
Group/Guild
  • Changed the group level formula. Each individual member now has a more significant impact on the final level instead of 90%+ of it being decided by the highest level member
  • A Group’s level should now properly be recalculated any time one of it’s members’ level changes (changing weapons, learning/dropping a skill, etc.)
  • Added the lottery and random group loot rules
  • looted credits are now split among nearby group members
  • Group loot messages should now always display the player and item names properly
  • Out of range group members will now properly display their planet or a directional arrow pointing in their direction
  • A guild leader can now claim ownership of a guild hall owned by an inactive member (one that hasn’t logged in for more than 28 days)
  • All guild prompts should now properly include names
  • A guild will now cleanup their sponsored players list during it’s weekly update
  • Added guild elections. These can be manually enabled by a guild leader and will also trigger automatically during a guild’s weekly update if it has an inactive leader (30 days since last being online) or no leader
  • /guildstatus no longer requires the one using the command to be in a guild
  • A guild leader can now leave the guild. Elections will begin automatically.
Missions
  • Fixed some mission details changing after logging off and back on again
  • Mission descriptions are now displayed on examine, and the mission waypoint title are now correct
  • Entertainer mission terminals can now send player’s to player cities to perform
  • Hunting missions now only target creatures
  • Significantly increased hunting mission payouts
  • Deliver missions can now be taken on the adventure planets at any of their outposts
  • Deliver/crafting missions should now actually send you to the start and end locations that they advertise instead of a random one near the advertised positions
  • Adjusted the deliver/crafting mission reward formula to not only consider the distance between the start and end npcs, but also the distance to the start npc
  • Doubled the xp reward for completion of a bounty mission
  • Bounty hunter mission terminals can no longer be sliced
  • Adjusted which mobs are attached to some destroy missions (especially npc ones) so that the range of levels of the mobs are not as wide.
  • Standardized the span of levels that destroy missions will be available at. This should make it easier to find certain missions that had a short span before and make missions that had a long span less prevalent.
  • When looking for destroy missions in a group there is a threshold where a higher group level will not increase the minimum level of missions shown. This is to prevent high level groups from having no missions show up when none on the planet are high enough (and has been this way for several publishes). That threshold is now set on a per planet basis. Planets with higher level missions have a higher threshold.
  • Changed the formula for calculating the credit rewards of destroy missions. Being in a group no longer gives a significant boost, but the new baseline is higher than what payouts were while in a group before. A player’s/group’s level now has a small impact on the max potential payout (higher level groups can see higher paying missions).
  • Fixed grouped mission payouts to function as they did at 14.1. The payout is divided by the number of total players instead of only by the number of players in range. A player must be in range to receive their portion.
Misc
  • Redesigned the random name generator for players, npcs, and resources with different rules based on species or resource class. Random names should be more similar to how they were on live
  • Added the following decoration type player event perks: AT-AT, AT-ST, bantha, fruit stand, gravestone, meat rack
  • Added all venue type player event perks
  • Added the following game type player event perks: jukebox, capture-the-flag, lottery droid, scavenger hunt chests, shuttle beacon
  • Added the following personnel type player event perks: recruiters, honor guards
  • The self powered harvester veteran reward is now functional and available
  • Fixed a few potential causes of client crashes
  • Added the ability to create and moderate custom chat rooms
  • The auto-joined ‘General’ chat room no longer exists. Players can opt to join the main ‘Chat’ room via the channel browser for a public, galaxy-wide chat room
  • When chatting in a chat room, “Core3” is no longer appended before the player name on each message
  • Added and/or improved many abilities for staff

 

If You Can’t Play, Write

There I was, smoothly handling a Kaadu lair when things went very wrong. Poof.  Logged and can’t get back into the Basilisk Emuland Server 😦    I guess if I can’t play, I can jot down a few notes here.

Much of my playtime has been keeping homes, factories and harvesters running.   I’ve also figured out (mostly) how to do the crafting macro that lets you go click click click to select resources then the magic macro makes an item for you and your xp bar slinks ever so slowly up.

My intended Ranger character has been avoiding the macro needed to fill the last two boxes of Scout, because macroing camps is boring (though they’re handy to actually use).  Today, I finally went Lesser Boll hunting on Dantooine to get enough Bone for 30000 points of xp (59 xp for each macroed camp..zzzzz….)

Once I had Scouting finished, I had so much general Scouting and Trapping Xp built up (that I couldn’t use till I got Master Scout) that I could train Novice Ranger right off with a box of Ranger level Trapping (I love a good trap) also filled in.  As you can see I’m close to yet another box, just need to go plink plink plink a few times.

I’m so glad to finally make progress.  I vow not to let any of the skill boxes here go unfilled till the last.  I shall methodically level them up.

My Merchant character Elsinor Dustbunnie finally macroed her way to Master Artisan.   I had the materials to make a run of Swoop Bikes which I thought would be pretty good because my materials were good. I used the best crafting tools available and bought the highest level Crafting Station I could buy.

Ta da!  A factory run of Dustbunnie Exploder Inferno Series 2390 HP  (A long name, I know) were produced and they sold briskly on the bazaar.  I only got a crate of 25.  I think in order to do a full run I needed 640000 Steel or Iron and 120000 Aluminum or Copper with the highest Shock Resistance I could get.  I certainly did not have that amount of material and my metals had a shock resistance in the 800s so…thus the name “Exploders”.

She will also be able to craft a variety of components usable by other professions including Architect and Droid Engineer.  I have not made the Paint Kits for vehicles yet because I haven’t all the materials, but those are fun as well.  Thanks to The Corpse for making those GP Electronics modules for me before I could!  I won’t have to bug her anymore 🙂

My Novice Architect filled a lower level box and I took something other than furnishings, which is what I really love.  I can make the infamous Gungan Head Statues which are worth 3000 xp each. However, they take a boatload of Ore and Gemstone and hmmpf I have neither in quantity.
I can make Merchant Tents, which are always a good seller.  I grumpily have to buy some subcomponents from a Tailor because my own is two torturous boxes from being able to make those for me.  And I have no Fiberplast or Inert Petro to grind with.

I’m picking up some really nice Fiberplast on Naboo, but it is too good to grind with.  I can’t resist the nice material spawns but I can’t make myself grind with them. 

A hunting I do go.

Star Wars Galaxies is in fact a perfect game (at the stage of its life being emulated).

 There are just a few things from current MMOs that I wish it had.

A hearthstone.  Where ever you go in the world, you have to make your way back along the ground (no whining about flight here!) to a Starport or Shuttleport that can transport you across the planet or the Galaxy.  Sometimes you just want to go poof and you’re home.

The ability to send money and items via the mail system.  I do appreciate that there are no mailboxes however. You can get and send your mail from anywhere anytime.

I can think of nothing else. Not bad.  Hope the servers are back up and my Kaadu are still there.

Appearing Soon in a Cantina Near You: Sinome Sinuelle

I cracked.  Here is my little Rodian Entertainer named Sinome Sinuelle.   I thought the name went well with the sinuous motions a dancer has. 

She may not get much air time, but she’s always live when she’s around.  Currently at the Coronet Cantina to get started.  Once she has some experience and money she’ll begin a Nine Worlds Tour.

Must get her a new outfit. The beginning Entertainer gets this awful bit of clothing that looks like she is wearing brown Depends.  Not a good look.

Ha, my Tailor can now drop the Entertainer skill points and put them towards Chef.