I meant to do a screenshot Saturday, but Sunday is also alliterative and available. I’m looking at some of my recent downloads, and through my vast screenshot archives to make a nice dent in my IntPiPoMo numbers.
Elder Scrolls Online
I’ve started the new Dragonguard quest line which should lead me to Southern Elsweyr.
It all began for my character in Auridon with a trip to Tanziwell, and a group of clues leading to a secret chamber. Kasura is your guide.
The secret chamber.
The Valley of Blades sounds pretty exciting, but I was disappointed that it was mostly a ruin. Maybe a great deal of fighting training goes on amongst the broken pillars and fallen walls. Perhaps it’s an ideal place tactically.
Someone’s a fan of Wow’s Stormheim, I’m thinking, because you get to use a Grappling Bow, much like the grappling hook used by the Vrykul and you. I loved those hooks.
Big beefy Sai Sahan accompanies you to Wind Scour Temple, deep in one of my favorite places, the Alik’r Desert. You’re going to look for anything that will help you learn the secrets of the legendary Dragonguard, so you can fight the dragons of Elsweyr.
My son got me past the beginning axe man sequence, so I went in to take a look. Being warned that you should just run when there are too many enemies right off, eek.
We open with Alan on a ferry ride. Welcome to Bright Falls!
Alan’s wife, who is slightly creepy and none too likeable so far, asks Alan to pose with “the old man at the railing”. He’s the local radio host who would love to interview Alan. It turns out Alan is taciturn and none too friendly. He says he just wants a quiet time here, but he seems to mostly be a jerk. Just my opinion. The character faces are a little rough around the edges though the scenery is beautiful.
Alan’s an author, and his agent plans to hound him by phone.
A stop for the cabin keys at the local cafe gives you an opportunity to meet a few locals and learn how to maneuver and interact. Oops, the boss is in the bathroom, and Alan is too antsy to give him the personal time. When Alan approaches the guy in the bathroom, a strange woman in a veil pops up behind him to give him the keys.
At the cozy cabin, the lights aren’t on. Night is incoming and it turns out Alice is afraid of the dark. Our first look at the World By Flashlight. I didn’t notice while playing but what’s with the little flashlight in the upper left of the screen? Charges? Number of flashlights? His wife did seem to indicate she’d bought a few of them. She hangs out on the deck while insisting Alan go to the shed behind the house to get the generator working.
I had a little trouble figuring out how they wanted to get the generator started. There’s a circular indicator and a little mouse button picture. In the cafe, you started the jukebox by pressing the left mouse repeatedly. Here, it was a little different sequence but luckily the lights went on.
The nicely lit house and relaxing time with his wife was cut short when she delightedly presented him with a den complete with typewriter and paper. She’s eager for him to overcome his writer’s block, giving him no escape from it at all. Angry, he runs outside to be alone. Cue all the lights in the house going out, with Alice screaming for him, then shouting get away from me.
How like me to panic immediately, get turned around in the dark, and end up by the car high above the cabin. Sorry Alice, if you’re already dead.
So…heading back down, get attacked by a swarm of crows who have been hanging around…open door…and back up at the car. It seems to have crashed? Alan has no idea what has happened. I had a bad moment the axe man would pop up but no. Fortuitously, he’s just 200 yards from Stuckey’s friendly café. He should go there for help, right? I stopped at this checkpoint because I was scared and the movement of the game made me a little queasy. The combination will have me playing in short sessions. I do like the story of it so far.
14 pictures for IntPiPoMo in this post