A day after I post my thoughts on puzzles in games, IGN has an article on Double Fine and their upcoming game Broken Age. In the article among other things are what makes a Good Puzzle from the masters of puzzle making.
Also this morning, Gamespot provides a link to the GDC panel Broken Age: rethinking a Classic Genre for the Modern Era – GDC Next “Oliver Franzke, Lee Petty, Greg Rice and Tim Schafer from Double Fine Productions discuss ways in which they leveraged modern technology and methodologies to deliver a game that preserves the ideas and experiences core to the traditional adventure game.”
and from the creators of Myst a whole new game Obduction (just a few days left, jump in there NOW!)
I’d love to see these succeed not only so that I can play through a game written by developers who created some of my best game experiences, but because if you look for an “Adventure” game now you find a timed hidden picture puzzle game. These have some plot to them but the action is constantly stopped with another hidden picture scene, and these become boring and repetitive (do you PLAY so that you can deal with boring and repetitive or would you like to leave that behind at the end of your work day?)
Let’s go beyond these and think our clever thoughts. Here are a few things for you to read so that you too begin wishing for more clever adventures: