Doomed Dungeon Run of the Week: Hellfire Ramparts

As a semi-regular feature, I thought I’d write a short post on a dungeon run that was immediately doomed.  You can always tell when a run is doomed but sometimes you’ve been in the queue for so long you desperately want to make it through somehow.

Today’s feature is a run through Hellfire Ramparts.  One of the most straightforward dungeons in World of Warcraft.  There’s really only one conceivable choke point, and that is at the second curve where you can pull Watchkeeper Gargolmar while you’re dealing with the other baddies in that area.  If your group is a crummy one, this will do you in.  Right?   Otherwise you sail through.  Done.

My Priest is finally at 58 so I took her in expecting no trouble.  As you know, your healer needs to identify the tank, and fast.  It isn’t always easy if there are several classes who could tank and none make a move forward.

In our nightmare scenario, we have two Death Knights.  They seem to take turns pulling, and sometimes they seem to try to beat each other to the punch.  Neither does anything to hold aggro.

They ignore my request to just have one of them tank, and everyone dies at the corner with the Watchkeeper.  I should have just picked one and let the other die.  I thought of that afterwards but have never seen this situation before.

We get to the top of the ramp, the “preferred” by me DK runs around the corner out of my line of sight. I run after him, everything attacks me. I die. Everyone dies.

I pay the Angel of Death her pennies to resurrect at the graveyard and leave the group.  Doh.

Hellfire Ramparts