Moria, Beautiful Moria

I was discouraged after finding I was no closer to entering Moria with my Loremaster than ever due to the necessity of gaining ten levels for her Legendary Staff. I let the game sit since my last post, then decided to find the strength and stamina to grind it out.

I only had one quest I hadn’t done in Eregion, so I did that.

Also in my log, a Chapter Quest, What Is Needed. It took my character all over Middle Earth. I am certain I used to have many of the Stable Master locations in the past, but now they must be re-built.

Ered Luin

Bree

Combe

Archet

The Shire

Esteldin

Gath Forthnir Stopped cold in the quest line here when it becomes a Fellowship quest.

Back to Eregion to walk from encampment to encampment killing everything in the path of my character till voila! The Legendary item was level 10.

It wasn’t really as bad as I thought the grind might be.

Back to the Forges of Lothlorien. Reforge Weapon. Back to Eregion.

Finally we approach a real fight with the Watcher.

I remember this fight very differently. Here, there were just tentacles popping up, easy to vanquish. It’s hard to get a screenshot that isn’t full of Swampie, who hogs all the shots.

At the the Door at last!

In we go.

The music swells! That gorgeous gorgeous Moria music.

It is odd, but this is only the second character I have gotten into Moria. I’ve been trying off and on to get her into Moria for at least a couple of years. I was so happy and proud!

The many many things you need to do and the places you need to go are almost overwhelming. Getting in that door, indescribable.

Then! A dwarf wants me to go back outside! Are you so joking! At least it was in honor of the Fallen.

I spent just a little time doing a few introductory quests, to soak up the glory of being there.

I love the maps. I think since it is easy to get lost here, I will print out each area map and make notes on it as a guide.

As I’ve been playing again, I’m remembering that I really loved the game till Moria, and it was my favorite part–after Moria the game seemed like a linked chain of goblin camps, and I never cared for it. I’m hoping going through Moria and eventually out the other side fresh, that I’ll like it more and can move beyond Moria to greater adventures.

No Moria For You, Bonehead!

You’ll be pleased to know on my second try, the Fall of Moria scenario was not buggy, and was simple. The Balrog/Ancient Evil was pretty great, though I didn’t have to fight him.

Naturally, I thought I was getting somewhere. Nope, in fact, nope.

Kill three Shadow Wargs.

Pick up some stones.

Pick up some branches.

Go back to Filgogan and see what’s affecting the local wolves.

Stop dwarves from tossing stones into the Black Pool.

Chop at a couple of stones at Durin’s Door.

The Watcher pops out, tentacles everywhere. I remember fighting this thing, then entering Moria.

But no.

You have to make a run for it and go back to the base camp for help.

Some dwarves found a cache of Legendary Weapons!

Pick one!

GO TO RIVENDELL to get help with it.

Once you’re all set up with the weapon, you’re told you can’t use it to defeat the Watcher till you gain ten levels on that weapon. You merely need to use it in combat, but what? That’s crazy. Why not let you in the door, there are plenty of things in Moria to level with.

I’m at a loss as to how I’m supposed to pass the time. I guess I’ll look it up. It’s midnight though, and zzzzzz.

Failed: The Fall of Moria (after a bit of spelunking)

I thought my girl would be in Moria, by now.

Though I got lost in the Brackwater.

The map for this cave was much better than the last.

I found all the Dwarves!

I also got a Deed for killing Lizards. There are so many in here. I could see how I had gotten in the habit, back in the day, of killing everything I came across in this game. You just could not advance in any direction if you didn’t. At the end, I had to port to Echad Dunann, then ride back to the cave to turn in the quest..

Only to be sent to Echad Dunnan to talk to a dwarf there about the Fall of Moria.

So that’s never good, having the quest say “do not fail”.

Suddenly you’re Nafni, a dwarf. Running back and forth the long distance of Durin’s court. Good thing they give you sprint.

Durin must show some Elven visitors that his supply of Mithril is sufficient. Down to the caves below you go, killing a few things to show your hospitality.

Then you and another dwarf tumble down a wall to reveal that Mithril. except, its a monster behind the rock. And you’re stunned! And you stay stunned!

Then you’re popped out of the game! You try to get back in fast so the instance doesn’t re-set! No such luck.

I haven’t gone back in to try again yet. Sigh. Moria or bust!

The Walls of Moria

After methodically working through the quests in my log–including a bad moment when I thought I’d have to enter The Library at Tham Mirdain–eeek–I remember that place even now–I was finally able to enter the Walls of Moria area.

I finally have met Bosi. You know you’re getting somewhere when you meet Bosi, right?

There are Expeditions into cave quests I don’t recall, but since they need to be done before The Expedition enters Moria, I’m being a completest and doing them.

Expedition: Unwelcome In Hollin is in a super dark twisty cave. I went into Options and turned the Ambient Lighting to Max so I could see where I was going. The map isn’t helpful even when more is filled in.

Ace cave meister that I am, I eventually found Mr. Big aka Graug. Poof, I say, Graug.

As it turns out, Swampie is still the best pet for damage to enemies. He also, more often than not, can pull a single one over to fight us. So, still love you, Swampie.

Another Expedition next time called “Four Dwarves”. Progress!

The trick appears to be pretend you’ve never played at all and re-learn how to play as you go. And toss those lock boxes clogging your inventory.