I’ve been knocking out Achievements like mad over the weekend in World of Warcraft. Tonight, just ahead of Uldum getting who knows what changes, I finished the questlines there with my Paladin, who I knew was farthest along. There were a surprising number of cutscenes, but it was all pure Indiana Jones. I had a hard time at first finding the quests to get started, but once I had one, I got more.
There were a few maddening sequences. In one, you killed a Guardian and looted an orb from him, except the orb never dropped. I did the sequence several times and finally just killed him outright, then I got the orb.
There were several where you needed to get mobs to 50% or 35% health, then use an object on them before they died. Even unequipping my sword and trying to use my fishing pole did not work, one shot and the creatures were dead. Luckily some canny character on Wowhead offered the advice to get a toy called a Soft Foam Sword. This saved the day, and will surely help when I get to Outlands and Northrend.
You need the mob to be stationary (hello, camels, stop for a second!), then it takes a long slow swing. You’ve got to be quick to use your object on them before they’re dead, because it took them way way down in health. Still, I love my new foamie and will call it George.
What the actual…on this guy. I couldn’t get him to stay down, his health popped back up and I finally ran out of his area and he went away. He appeared as a dragon later and was flying around in a circle. He’d get hit by fire, fall, die, pop back up. Very creepy.
Now that I’m back to adventure games, I find The Grumpy Gamer’s post https://grumpygamer.com/verbs_verbs_verbs really entertaining. He’s definitely given the way you interact with objects a great deal of thought. It seems to me most games either have an Interact key (E) or a hand that shows up when you can interact.
Here’s a fresh take on the “best of the year lists'” Stephen Totilo from Kotaku lists the 87 (!!!) games he played last year, arranged by what platform they’re on. It’s fun to see the variety, and there are a few games worth jotting down and looking up.
If I see the world puzzle now, I take note. Here’s a look at Manifold Garden, Monument Valley on steroids. The scope and twists and turns are boggling.
Stay in the light, shadows are death! This reminds me I need to get back to Alan Wake.
It’s got a science fiction storyline, and is of course a puzzle game.
Luna The Shadow Dust
Also looking very interesting is Luna: The Shadow Dust from Lantern Studio. It’s a point and click adventure/puzzle game that also makes use of darkness and light.